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		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Capture Technologies =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capture technology&amp;#039;&amp;#039;&amp;#039; is a general term for systems that create digital representations of physical audio equipment by measuring how that equipment responds to known input signals.&lt;br /&gt;
&lt;br /&gt;
Capture systems are commonly used to reproduce:&lt;br /&gt;
&lt;br /&gt;
* Guitar amplifiers&lt;br /&gt;
* Bass amplifiers&lt;br /&gt;
* Preamps&lt;br /&gt;
* Overdrive pedals&lt;br /&gt;
* Distortion pedals&lt;br /&gt;
* Fuzz pedals&lt;br /&gt;
* Compressors&lt;br /&gt;
* Speaker/cabinet chains&lt;br /&gt;
* Studio equipment&lt;br /&gt;
* Complete signal chains&lt;br /&gt;
&lt;br /&gt;
Modern capture technologies include [[Neural Amp Modeler]], [[TONEX]], [[Kemper Profiling]], [[Neural Capture]], [[Line 6 Proxy]], and a variety of [[Open Capture Technologies|open capture technologies]].&lt;br /&gt;
&lt;br /&gt;
Although these systems pursue broadly similar goals, their model formats, training methods, playback engines, hardware requirements, and ecosystems are different.&lt;br /&gt;
&lt;br /&gt;
== Capture versus conventional modeling ==&lt;br /&gt;
&lt;br /&gt;
Traditional algorithmic modeling usually begins with a developer designing a mathematical or computational model intended to reproduce the behavior of a particular device or circuit.&lt;br /&gt;
&lt;br /&gt;
A capture system takes a different approach.&lt;br /&gt;
&lt;br /&gt;
It measures a physical device.&lt;br /&gt;
&lt;br /&gt;
Conceptually:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;known input → physical device → measured output&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A training or profiling process then determines a model that reproduces the relationship between the input and output.&lt;br /&gt;
&lt;br /&gt;
The resulting model can process new audio in real time.&lt;br /&gt;
&lt;br /&gt;
== What is being captured? ==&lt;br /&gt;
&lt;br /&gt;
A capture does not necessarily represent one individual piece of equipment.&lt;br /&gt;
&lt;br /&gt;
It represents the behavior of the entire measured signal path.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;test signal → amplifier → load box → recorder&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
creates a different measurement from:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;test signal → amplifier → speaker → microphone → recorder&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The second path contains the characteristics of the:&lt;br /&gt;
&lt;br /&gt;
* Amplifier&lt;br /&gt;
* Speaker&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Microphone&lt;br /&gt;
* Microphone position&lt;br /&gt;
* Return signal path&lt;br /&gt;
&lt;br /&gt;
This is why understanding the [[Capture Signal Chain]] is essential.&lt;br /&gt;
&lt;br /&gt;
== Snapshot captures ==&lt;br /&gt;
&lt;br /&gt;
Many capture systems create &amp;#039;&amp;#039;&amp;#039;snapshot models&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A snapshot represents equipment at a particular configuration.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Amplifier gain: 7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bass: 5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Middle: 6&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Treble: 4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Master: 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The resulting model represents the measured behavior around that configuration.&lt;br /&gt;
&lt;br /&gt;
Changing playback controls afterward does not necessarily reproduce the exact behavior that would have occurred if the physical amplifier controls had been changed.&lt;br /&gt;
&lt;br /&gt;
For substantially different physical settings, separate captures may be appropriate.&lt;br /&gt;
&lt;br /&gt;
== Conditioned models ==&lt;br /&gt;
&lt;br /&gt;
Some systems extend capture technology by including one or more control values as inputs to the model.&lt;br /&gt;
&lt;br /&gt;
This is known as &amp;#039;&amp;#039;&amp;#039;conditioned modeling&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Conceptually, a snapshot model learns:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;audio input → audio output&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A conditioned model can learn:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;audio input + control value → audio output&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This can allow one neural model to reproduce behavior across part of a physical control&amp;#039;s range.&lt;br /&gt;
&lt;br /&gt;
Open-source projects such as GuitarML Proteus have experimented with conditioned models.&lt;br /&gt;
&lt;br /&gt;
Commercial systems may also combine captured behavior with separately modeled controls.&lt;br /&gt;
&lt;br /&gt;
== Hybrid capture and modeling ==&lt;br /&gt;
&lt;br /&gt;
The boundary between capture technology and conventional modeling is increasingly blurred.&lt;br /&gt;
&lt;br /&gt;
For example, Kemper&amp;#039;s [[Kemper Profiling|Liquid Profiling]] combines a measured PROFILE with modeled gain and tone-stack behavior.&lt;br /&gt;
&lt;br /&gt;
A modern system may therefore contain:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;capture + algorithmic modeling + conventional effects&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
rather than fitting entirely into one category.&lt;br /&gt;
&lt;br /&gt;
== Major capture platforms ==&lt;br /&gt;
&lt;br /&gt;
Several capture technologies have developed substantial user ecosystems.&lt;br /&gt;
&lt;br /&gt;
=== Neural Amp Modeler ===&lt;br /&gt;
&lt;br /&gt;
[[Neural Amp Modeler]] is an open-source neural modeling system.&lt;br /&gt;
&lt;br /&gt;
NAM provides:&lt;br /&gt;
&lt;br /&gt;
* Open-source training&lt;br /&gt;
* Open model specification&lt;br /&gt;
* Open-source real-time playback core&lt;br /&gt;
* Desktop software&lt;br /&gt;
* Third-party hardware implementations&lt;br /&gt;
* Community model sharing&lt;br /&gt;
&lt;br /&gt;
NAM models normally use the &amp;#039;&amp;#039;.nam&amp;#039;&amp;#039; file format.&lt;br /&gt;
&lt;br /&gt;
Current NAM snapshot models use the [[NAM A2 Architecture|A2 architecture]], while older A1 models remain supported.&lt;br /&gt;
&lt;br /&gt;
See [[NAM Playback]].&lt;br /&gt;
&lt;br /&gt;
=== TONEX ===&lt;br /&gt;
&lt;br /&gt;
[[TONEX]] is IK Multimedia&amp;#039;s proprietary AI Machine Modeling ecosystem.&lt;br /&gt;
&lt;br /&gt;
It provides:&lt;br /&gt;
&lt;br /&gt;
* TONEX Modeler&lt;br /&gt;
* TONEX Player&lt;br /&gt;
* TONEX Editor&lt;br /&gt;
* ToneNET&lt;br /&gt;
* TONEX Pedal&lt;br /&gt;
* TONEX ONE&lt;br /&gt;
* Other TONEX hardware&lt;br /&gt;
&lt;br /&gt;
Captured models are called &amp;#039;&amp;#039;&amp;#039;Tone Models&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The current TONEX Modeler separates physical capture from model training and can preserve capture data for later processing.&lt;br /&gt;
&lt;br /&gt;
=== Kemper Profiling ===&lt;br /&gt;
&lt;br /&gt;
[[Kemper Profiling]] is the proprietary capture technology used by the KEMPER PROFILER ecosystem.&lt;br /&gt;
&lt;br /&gt;
Captured models are called &amp;#039;&amp;#039;&amp;#039;PROFILEs&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Kemper also provides:&lt;br /&gt;
&lt;br /&gt;
* Liquid Profiling&lt;br /&gt;
* PROFILING 2.0&lt;br /&gt;
* Rig Manager&lt;br /&gt;
* Rig Exchange&lt;br /&gt;
* Dedicated PROFILER hardware&lt;br /&gt;
&lt;br /&gt;
Liquid Profiling combines captured amplifier behavior with modeled control behavior.&lt;br /&gt;
&lt;br /&gt;
=== Neural Capture ===&lt;br /&gt;
&lt;br /&gt;
[[Neural Capture]] is Neural DSP&amp;#039;s proprietary capture technology for the Cortex ecosystem.&lt;br /&gt;
&lt;br /&gt;
Current systems support:&lt;br /&gt;
&lt;br /&gt;
* Neural Capture V1&lt;br /&gt;
* Neural Capture V2&lt;br /&gt;
&lt;br /&gt;
V1 provides fast local capture.&lt;br /&gt;
&lt;br /&gt;
V2 uses higher-resolution cloud-based training and is intended to improve modeling of difficult dynamic equipment such as fuzzes, compressors, and highly responsive amplifiers.&lt;br /&gt;
&lt;br /&gt;
Neural Captures can be shared through Cortex Cloud.&lt;br /&gt;
&lt;br /&gt;
=== Line 6 Proxy ===&lt;br /&gt;
&lt;br /&gt;
[[Line 6 Proxy]] is Line 6&amp;#039;s capture technology for Helix Stadium.&lt;br /&gt;
&lt;br /&gt;
Captured models are called &amp;#039;&amp;#039;&amp;#039;Clones&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Current Proxy Clone types include:&lt;br /&gt;
&lt;br /&gt;
* Amp+Cab&lt;br /&gt;
* Amp&lt;br /&gt;
* Preamp&lt;br /&gt;
* Distortion&lt;br /&gt;
&lt;br /&gt;
Helix Stadium performs the physical measurement and Line 6&amp;#039;s online infrastructure performs model creation.&lt;br /&gt;
&lt;br /&gt;
Proxy Clones can be used in compatible Stadium hardware and software.&lt;br /&gt;
&lt;br /&gt;
=== Open capture technologies ===&lt;br /&gt;
&lt;br /&gt;
Other open-source systems include projects such as:&lt;br /&gt;
&lt;br /&gt;
* AIDA-X&lt;br /&gt;
* GuitarML Proteus&lt;br /&gt;
* NeuralPi&lt;br /&gt;
* SmartGuitarAmp&lt;br /&gt;
&lt;br /&gt;
See [[Open Capture Technologies]].&lt;br /&gt;
&lt;br /&gt;
These projects explore different neural architectures, model formats, training systems, and hardware targets.&lt;br /&gt;
&lt;br /&gt;
They should not automatically be assumed to be compatible with NAM or with one another.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
&lt;br /&gt;
The following table provides a broad conceptual comparison.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology&lt;br /&gt;
! Model name&lt;br /&gt;
! Ecosystem&lt;br /&gt;
! User capture&lt;br /&gt;
! Training location&lt;br /&gt;
! Sharing&lt;br /&gt;
|-&lt;br /&gt;
| [[Neural Amp Modeler]]&lt;br /&gt;
| NAM model&lt;br /&gt;
| Open source&lt;br /&gt;
| Yes&lt;br /&gt;
| Local / cloud services&lt;br /&gt;
| Independent / community services&lt;br /&gt;
|-&lt;br /&gt;
| [[TONEX]]&lt;br /&gt;
| Tone Model&lt;br /&gt;
| IK Multimedia&lt;br /&gt;
| Yes&lt;br /&gt;
| Computer&lt;br /&gt;
| ToneNET&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemper Profiling]]&lt;br /&gt;
| PROFILE&lt;br /&gt;
| Kemper&lt;br /&gt;
| Yes&lt;br /&gt;
| PROFILER hardware&lt;br /&gt;
| Rig Exchange / independent&lt;br /&gt;
|-&lt;br /&gt;
| [[Neural Capture]]&lt;br /&gt;
| Neural Capture&lt;br /&gt;
| Neural DSP Cortex&lt;br /&gt;
| Yes&lt;br /&gt;
| Hardware for V1 / cloud for V2&lt;br /&gt;
| Cortex Cloud&lt;br /&gt;
|-&lt;br /&gt;
| [[Line 6 Proxy]]&lt;br /&gt;
| Clone&lt;br /&gt;
| Line 6 Helix Stadium&lt;br /&gt;
| Yes&lt;br /&gt;
| Line 6 cloud&lt;br /&gt;
| CustomTone / file exchange&lt;br /&gt;
|-&lt;br /&gt;
| [[Open Capture Technologies|AIDA-X / GuitarML / others]]&lt;br /&gt;
| Varies&lt;br /&gt;
| Open source&lt;br /&gt;
| Varies&lt;br /&gt;
| Usually computer / cloud workflow&lt;br /&gt;
| Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This table describes the broad architecture of each ecosystem rather than every possible workflow.&lt;br /&gt;
&lt;br /&gt;
== Model formats are not interchangeable ==&lt;br /&gt;
&lt;br /&gt;
One of the most important facts about capture technology is that there is currently no universal model format.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NAM model ≠ TONEX Tone Model&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TONEX Tone Model ≠ Kemper PROFILE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kemper PROFILE ≠ Neural Capture&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Neural Capture ≠ Proxy Clone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Even open-source neural models are not necessarily interchangeable.&lt;br /&gt;
&lt;br /&gt;
Each system may use a different:&lt;br /&gt;
&lt;br /&gt;
* Neural architecture&lt;br /&gt;
* Model representation&lt;br /&gt;
* File format&lt;br /&gt;
* Input normalization&lt;br /&gt;
* Sample rate&lt;br /&gt;
* Metadata&lt;br /&gt;
* Playback engine&lt;br /&gt;
&lt;br /&gt;
A model must be interpreted by software that understands its architecture and format.&lt;br /&gt;
&lt;br /&gt;
== Capture versus training ==&lt;br /&gt;
&lt;br /&gt;
The terms &amp;#039;&amp;#039;&amp;#039;capture&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;training&amp;#039;&amp;#039;&amp;#039; are sometimes used as though they mean the same thing.&lt;br /&gt;
&lt;br /&gt;
They are conceptually different.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capture&amp;#039;&amp;#039;&amp;#039; is the measurement of the physical equipment.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Training&amp;#039;&amp;#039;&amp;#039; is the computational process that creates a model from the measurement.&lt;br /&gt;
&lt;br /&gt;
A simplified workflow is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;training signal → physical equipment → recorded response → training → model&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Some systems hide this distinction from the user.&lt;br /&gt;
&lt;br /&gt;
Others make it explicit.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* NAM training can occur after the physical recording.&lt;br /&gt;
* TONEX Modeler can preserve capture data for later training.&lt;br /&gt;
* Neural Capture V2 performs physical measurement on Cortex hardware and training in Cortex Cloud.&lt;br /&gt;
* Proxy performs physical measurement with Stadium and model creation using Line 6&amp;#039;s online infrastructure.&lt;br /&gt;
&lt;br /&gt;
Separating these concepts is useful when discussing capture technology accurately.&lt;br /&gt;
&lt;br /&gt;
== The capture recording ==&lt;br /&gt;
&lt;br /&gt;
The recording produced during the physical measurement is not itself the finished model.&lt;br /&gt;
&lt;br /&gt;
It is evidence of how the equipment responded to the training signal.&lt;br /&gt;
&lt;br /&gt;
Training uses that evidence to construct a model.&lt;br /&gt;
&lt;br /&gt;
Therefore:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;measurement ≠ model&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This distinction has important consequences.&lt;br /&gt;
&lt;br /&gt;
If the original measurement is preserved, it may sometimes be possible to train another model from it later.&lt;br /&gt;
&lt;br /&gt;
This can be useful when:&lt;br /&gt;
&lt;br /&gt;
* Training software improves&lt;br /&gt;
* A new architecture appears&lt;br /&gt;
* A different quality setting is desired&lt;br /&gt;
* The original equipment is no longer available&lt;br /&gt;
&lt;br /&gt;
Whether old measurements can actually be reused depends on the requirements of the new training system.&lt;br /&gt;
&lt;br /&gt;
== Training signals ==&lt;br /&gt;
&lt;br /&gt;
Capture systems use carefully designed signals to stimulate the equipment being measured.&lt;br /&gt;
&lt;br /&gt;
A useful training signal must provide enough information for the system to learn the target&amp;#039;s behavior.&lt;br /&gt;
&lt;br /&gt;
Different technologies use different training signals and procedures.&lt;br /&gt;
&lt;br /&gt;
They may contain:&lt;br /&gt;
&lt;br /&gt;
* Noise-like material&lt;br /&gt;
* Sweeps&lt;br /&gt;
* Impulses&lt;br /&gt;
* Bursts&lt;br /&gt;
* Guitar-like material&lt;br /&gt;
* Specially designed excitation sequences&lt;br /&gt;
&lt;br /&gt;
The training signal should not normally be substituted with arbitrary audio unless the particular system explicitly supports it.&lt;br /&gt;
&lt;br /&gt;
== Nonlinear behavior ==&lt;br /&gt;
&lt;br /&gt;
Capture technologies are particularly useful for nonlinear audio equipment.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Tube amplifiers&lt;br /&gt;
* Solid-state amplifiers&lt;br /&gt;
* Overdrive&lt;br /&gt;
* Distortion&lt;br /&gt;
* Fuzz&lt;br /&gt;
* Compression&lt;br /&gt;
* Saturation&lt;br /&gt;
&lt;br /&gt;
A nonlinear device does not simply apply one fixed frequency response.&lt;br /&gt;
&lt;br /&gt;
Its output depends on the signal entering it.&lt;br /&gt;
&lt;br /&gt;
For example, a guitar amplifier may respond differently to:&lt;br /&gt;
&lt;br /&gt;
* Quiet picking&lt;br /&gt;
* Hard picking&lt;br /&gt;
* Low guitar volume&lt;br /&gt;
* High guitar volume&lt;br /&gt;
* Different input levels&lt;br /&gt;
&lt;br /&gt;
A successful capture must reproduce enough of this behavior to remain convincing with new playing material.&lt;br /&gt;
&lt;br /&gt;
== Linear systems ==&lt;br /&gt;
&lt;br /&gt;
Some parts of an audio chain are approximately linear and can be represented efficiently by an impulse response.&lt;br /&gt;
&lt;br /&gt;
The most common example is a:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;speaker + cabinet + microphone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
signal path.&lt;br /&gt;
&lt;br /&gt;
A conventional cabinet IR can reproduce its linear frequency and phase response without requiring a neural network.&lt;br /&gt;
&lt;br /&gt;
This is why many capture systems use:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;neural amplifier model → cabinet IR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
rather than requiring the neural model to reproduce the cabinet.&lt;br /&gt;
&lt;br /&gt;
See [[Cabinets and IRs]].&lt;br /&gt;
&lt;br /&gt;
== Direct captures ==&lt;br /&gt;
&lt;br /&gt;
A direct amplifier capture excludes the physical speaker and microphone response.&lt;br /&gt;
&lt;br /&gt;
A typical signal path is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;training signal → amplifier → suitable load/direct output → recorder&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The resulting model normally requires cabinet processing when played through a full-range system.&lt;br /&gt;
&lt;br /&gt;
Advantages include:&lt;br /&gt;
&lt;br /&gt;
* Cabinet can be changed later&lt;br /&gt;
* IRs can be exchanged&lt;br /&gt;
* Physical guitar cabinets can be used&lt;br /&gt;
* Amplifier and cabinet can be evaluated separately&lt;br /&gt;
&lt;br /&gt;
See [[Capture Types]].&lt;br /&gt;
&lt;br /&gt;
== Complete rig captures ==&lt;br /&gt;
&lt;br /&gt;
A complete rig capture can include:&lt;br /&gt;
&lt;br /&gt;
* Pedal&lt;br /&gt;
* Amplifier&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Speaker&lt;br /&gt;
* Microphone&lt;br /&gt;
* Microphone preamp&lt;br /&gt;
* Other compatible processing&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;overdrive → amplifier → cabinet → microphone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
may be captured as one model.&lt;br /&gt;
&lt;br /&gt;
This can reproduce a specific finished sound very effectively.&lt;br /&gt;
&lt;br /&gt;
The tradeoff is flexibility.&lt;br /&gt;
&lt;br /&gt;
The individual components cannot necessarily be separated after they have been learned as one combined system.&lt;br /&gt;
&lt;br /&gt;
== Capturing pedals ==&lt;br /&gt;
&lt;br /&gt;
Capture technologies can model many gain-based pedals.&lt;br /&gt;
&lt;br /&gt;
Common targets include:&lt;br /&gt;
&lt;br /&gt;
* Boost&lt;br /&gt;
* Overdrive&lt;br /&gt;
* Distortion&lt;br /&gt;
* Fuzz&lt;br /&gt;
&lt;br /&gt;
Pedals can be captured:&lt;br /&gt;
&lt;br /&gt;
* Individually&lt;br /&gt;
* With an amplifier&lt;br /&gt;
* As part of a larger chain&lt;br /&gt;
&lt;br /&gt;
Capturing them individually provides greater routing flexibility.&lt;br /&gt;
&lt;br /&gt;
Capturing the combined chain can preserve interactions between the devices.&lt;br /&gt;
&lt;br /&gt;
== Difficult devices ==&lt;br /&gt;
&lt;br /&gt;
Not every audio processor is equally easy to capture.&lt;br /&gt;
&lt;br /&gt;
Potentially difficult targets include:&lt;br /&gt;
&lt;br /&gt;
* Fuzz circuits&lt;br /&gt;
* Compressors&lt;br /&gt;
* Devices with long-term state&lt;br /&gt;
* Strongly dynamic circuits&lt;br /&gt;
* Devices sensitive to source impedance&lt;br /&gt;
* Time-varying effects&lt;br /&gt;
&lt;br /&gt;
A system that performs extremely well on an amplifier should not automatically be assumed to reproduce every compressor, fuzz, delay, or modulation effect equally well.&lt;br /&gt;
&lt;br /&gt;
The architecture and training method matter.&lt;br /&gt;
&lt;br /&gt;
== Time-based effects ==&lt;br /&gt;
&lt;br /&gt;
Snapshot neural capture systems generally focus on relatively short-memory nonlinear systems.&lt;br /&gt;
&lt;br /&gt;
Effects such as:&lt;br /&gt;
&lt;br /&gt;
* Delay&lt;br /&gt;
* Reverb&lt;br /&gt;
* Chorus&lt;br /&gt;
* Flanger&lt;br /&gt;
* Phaser&lt;br /&gt;
* Tremolo&lt;br /&gt;
&lt;br /&gt;
may require different modeling approaches.&lt;br /&gt;
&lt;br /&gt;
Some capture systems explicitly instruct users not to include these effects during capture.&lt;br /&gt;
&lt;br /&gt;
When capturing a complete amplifier rig, disable time-based onboard effects unless the capture technology specifically supports them.&lt;br /&gt;
&lt;br /&gt;
== Input level ==&lt;br /&gt;
&lt;br /&gt;
Input level is fundamental to capture technology.&lt;br /&gt;
&lt;br /&gt;
For a nonlinear device:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;changing input level can change device behavior&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
not merely volume.&lt;br /&gt;
&lt;br /&gt;
If the playback system drives a model differently from the original capture conditions, the result may exhibit different:&lt;br /&gt;
&lt;br /&gt;
* Gain&lt;br /&gt;
* Distortion&lt;br /&gt;
* Compression&lt;br /&gt;
* Dynamics&lt;br /&gt;
* Sustain&lt;br /&gt;
* Cleanup&lt;br /&gt;
&lt;br /&gt;
See [[Gain Staging and Calibration]].&lt;br /&gt;
&lt;br /&gt;
== Calibration ==&lt;br /&gt;
&lt;br /&gt;
Calibration attempts to preserve the relationship between digital signal level and the analog level used during capture.&lt;br /&gt;
&lt;br /&gt;
A calibrated workflow can improve model portability between different audio interfaces and playback systems.&lt;br /&gt;
&lt;br /&gt;
Not every capture platform exposes calibration in the same way.&lt;br /&gt;
&lt;br /&gt;
Some systems manage much of the process internally.&lt;br /&gt;
&lt;br /&gt;
Others provide explicit metadata or require the creator to document the signal chain.&lt;br /&gt;
&lt;br /&gt;
Calibration should therefore be considered part of the capture methodology rather than a universal feature implemented identically by every platform.&lt;br /&gt;
&lt;br /&gt;
== Reamping ==&lt;br /&gt;
&lt;br /&gt;
A capture system often needs to send a recorded training signal from an audio interface into equipment designed for an instrument-level source.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;reamp device&amp;#039;&amp;#039;&amp;#039; can provide appropriate:&lt;br /&gt;
&lt;br /&gt;
* Level conversion&lt;br /&gt;
* Connection&lt;br /&gt;
* Ground isolation&lt;br /&gt;
* Signal interfacing&lt;br /&gt;
&lt;br /&gt;
The exact requirements depend on the equipment and interface.&lt;br /&gt;
&lt;br /&gt;
See [[Reamping for Capture]].&lt;br /&gt;
&lt;br /&gt;
== Accuracy ==&lt;br /&gt;
&lt;br /&gt;
Capture accuracy is not one simple number.&lt;br /&gt;
&lt;br /&gt;
A model can differ from the original in:&lt;br /&gt;
&lt;br /&gt;
* Frequency response&lt;br /&gt;
* Harmonic distortion&lt;br /&gt;
* Dynamic response&lt;br /&gt;
* Transients&lt;br /&gt;
* Compression&lt;br /&gt;
* Sustain&lt;br /&gt;
* Low-frequency behavior&lt;br /&gt;
* High-frequency behavior&lt;br /&gt;
* Response to guitar-volume changes&lt;br /&gt;
&lt;br /&gt;
A numerical training error can be useful, but it should not be treated as a complete substitute for listening.&lt;br /&gt;
&lt;br /&gt;
The final model should be evaluated using relevant musical material.&lt;br /&gt;
&lt;br /&gt;
== Level matching comparisons ==&lt;br /&gt;
&lt;br /&gt;
When comparing a capture against the original device, levels should be matched closely.&lt;br /&gt;
&lt;br /&gt;
Human hearing commonly interprets a slightly louder signal as:&lt;br /&gt;
&lt;br /&gt;
* Fuller&lt;br /&gt;
* Clearer&lt;br /&gt;
* More detailed&lt;br /&gt;
* More exciting&lt;br /&gt;
&lt;br /&gt;
An unmatched comparison can therefore produce misleading conclusions.&lt;br /&gt;
&lt;br /&gt;
This principle also applies when comparing two different capture technologies.&lt;br /&gt;
&lt;br /&gt;
== Comparing capture systems ==&lt;br /&gt;
&lt;br /&gt;
A meaningful comparison should control as many variables as possible.&lt;br /&gt;
&lt;br /&gt;
Ideally use:&lt;br /&gt;
&lt;br /&gt;
* Same physical device&lt;br /&gt;
* Same physical settings&lt;br /&gt;
* Same source recording&lt;br /&gt;
* Same cabinet/IR&lt;br /&gt;
* Same playback level&lt;br /&gt;
* Same monitoring system&lt;br /&gt;
* Appropriate calibration&lt;br /&gt;
* Equivalent capture type&lt;br /&gt;
&lt;br /&gt;
Otherwise the comparison may measure differences in the surrounding workflow rather than differences in the capture technology itself.&lt;br /&gt;
&lt;br /&gt;
== Model accuracy versus usability ==&lt;br /&gt;
&lt;br /&gt;
The mathematically closest model is not automatically the most useful model.&lt;br /&gt;
&lt;br /&gt;
Practical factors also include:&lt;br /&gt;
&lt;br /&gt;
* CPU usage&lt;br /&gt;
* Latency&lt;br /&gt;
* Training time&lt;br /&gt;
* Hardware cost&lt;br /&gt;
* Ease of capture&lt;br /&gt;
* Model availability&lt;br /&gt;
* Editing&lt;br /&gt;
* Preset management&lt;br /&gt;
* Live reliability&lt;br /&gt;
* Sharing&lt;br /&gt;
* Portability&lt;br /&gt;
&lt;br /&gt;
Different technologies make different engineering tradeoffs.&lt;br /&gt;
&lt;br /&gt;
== Native and converted models ==&lt;br /&gt;
&lt;br /&gt;
Some playback systems execute the original model architecture directly.&lt;br /&gt;
&lt;br /&gt;
Others import a model and convert or approximate it using another internal architecture.&lt;br /&gt;
&lt;br /&gt;
Conceptually:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;native&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;model → original-compatible engine → audio&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
versus:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;conversion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;model → conversion → different model architecture → audio&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Both approaches can be useful.&lt;br /&gt;
&lt;br /&gt;
They should nevertheless be described accurately.&lt;br /&gt;
&lt;br /&gt;
See [[NAM Playback]].&lt;br /&gt;
&lt;br /&gt;
== Hardware and software ==&lt;br /&gt;
&lt;br /&gt;
Capture models can be played using:&lt;br /&gt;
&lt;br /&gt;
* Desktop plugins&lt;br /&gt;
* Standalone applications&lt;br /&gt;
* Dedicated pedals&lt;br /&gt;
* Multi-effects processors&lt;br /&gt;
* Embedded systems&lt;br /&gt;
* Mobile/portable hardware&lt;br /&gt;
&lt;br /&gt;
The model and player are separate concepts.&lt;br /&gt;
&lt;br /&gt;
A particular capture technology may support many players or only hardware from one manufacturer.&lt;br /&gt;
&lt;br /&gt;
== Open and proprietary ecosystems ==&lt;br /&gt;
&lt;br /&gt;
Capture technologies span a spectrum from open-source systems to vertically integrated proprietary products.&lt;br /&gt;
&lt;br /&gt;
An open ecosystem may publish:&lt;br /&gt;
&lt;br /&gt;
* Training code&lt;br /&gt;
* Playback code&lt;br /&gt;
* Model specification&lt;br /&gt;
* Development tools&lt;br /&gt;
&lt;br /&gt;
A proprietary ecosystem may integrate:&lt;br /&gt;
&lt;br /&gt;
* Capture&lt;br /&gt;
* Training&lt;br /&gt;
* Playback&lt;br /&gt;
* Hardware&lt;br /&gt;
* Cloud services&lt;br /&gt;
* Model sharing&lt;br /&gt;
&lt;br /&gt;
Neither structure automatically determines modeling quality.&lt;br /&gt;
&lt;br /&gt;
It does affect:&lt;br /&gt;
&lt;br /&gt;
* Interoperability&lt;br /&gt;
* Third-party development&lt;br /&gt;
* Long-term access&lt;br /&gt;
* Hardware choices&lt;br /&gt;
* Model distribution&lt;br /&gt;
&lt;br /&gt;
== Community libraries ==&lt;br /&gt;
&lt;br /&gt;
Capture technology has created large libraries of user-generated models.&lt;br /&gt;
&lt;br /&gt;
Examples include services associated with:&lt;br /&gt;
&lt;br /&gt;
* NAM&lt;br /&gt;
* TONEX&lt;br /&gt;
* Kemper&lt;br /&gt;
* Neural DSP&lt;br /&gt;
* Line 6&lt;br /&gt;
&lt;br /&gt;
Community sharing dramatically increases the usefulness of capture systems.&lt;br /&gt;
&lt;br /&gt;
It also creates documentation problems.&lt;br /&gt;
&lt;br /&gt;
A model without information about what was captured can be difficult to evaluate or reuse.&lt;br /&gt;
&lt;br /&gt;
== Model documentation ==&lt;br /&gt;
&lt;br /&gt;
Useful capture documentation includes:&lt;br /&gt;
&lt;br /&gt;
* Platform&lt;br /&gt;
* Model architecture/version&lt;br /&gt;
* Equipment manufacturer&lt;br /&gt;
* Equipment model&lt;br /&gt;
* Equipment settings&lt;br /&gt;
* Capture type&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Speaker&lt;br /&gt;
* Microphone&lt;br /&gt;
* Microphone position&lt;br /&gt;
* Load box&lt;br /&gt;
* Calibration&lt;br /&gt;
* Capture date&lt;br /&gt;
* Creator&lt;br /&gt;
* Training software/version&lt;br /&gt;
* Notes&lt;br /&gt;
&lt;br /&gt;
Not every field applies to every capture.&lt;br /&gt;
&lt;br /&gt;
The objective is to preserve enough information to understand what the model actually represents.&lt;br /&gt;
&lt;br /&gt;
== Model names are not documentation ==&lt;br /&gt;
&lt;br /&gt;
A filename such as:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marshall High Gain&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
does not reveal whether the model contains:&lt;br /&gt;
&lt;br /&gt;
* Amplifier only&lt;br /&gt;
* Amplifier and cabinet&lt;br /&gt;
* Overdrive and amplifier&lt;br /&gt;
* Microphone&lt;br /&gt;
* Particular channel&lt;br /&gt;
* Particular amplifier settings&lt;br /&gt;
&lt;br /&gt;
Do not infer the capture signal chain solely from a model name.&lt;br /&gt;
&lt;br /&gt;
See [[Capture Types]].&lt;br /&gt;
&lt;br /&gt;
== Reproducibility ==&lt;br /&gt;
&lt;br /&gt;
A well-documented capture can potentially be recreated or investigated later.&lt;br /&gt;
&lt;br /&gt;
Useful records include:&lt;br /&gt;
&lt;br /&gt;
* Original training signal&lt;br /&gt;
* Original returned recording&lt;br /&gt;
* Equipment settings&lt;br /&gt;
* Photographs&lt;br /&gt;
* Signal-chain diagram&lt;br /&gt;
* Calibration data&lt;br /&gt;
* Software versions&lt;br /&gt;
* Finished model&lt;br /&gt;
&lt;br /&gt;
Reproducibility becomes particularly valuable when comparing training algorithms or architectures.&lt;br /&gt;
&lt;br /&gt;
== Preservation ==&lt;br /&gt;
&lt;br /&gt;
Capture models may outlive the software or hardware originally used to create them.&lt;br /&gt;
&lt;br /&gt;
For important captures, consider preserving:&lt;br /&gt;
&lt;br /&gt;
* Finished model files&lt;br /&gt;
* Original measurements&lt;br /&gt;
* Metadata&lt;br /&gt;
* Documentation&lt;br /&gt;
* Required player versions&lt;br /&gt;
* Relevant open-source software where legally appropriate&lt;br /&gt;
&lt;br /&gt;
This is especially important for unique equipment that may later be sold, modified, damaged, or unavailable.&lt;br /&gt;
&lt;br /&gt;
== Capture as documentation of equipment ==&lt;br /&gt;
&lt;br /&gt;
Capture technology has uses beyond replacing physical equipment.&lt;br /&gt;
&lt;br /&gt;
A well-documented model can preserve aspects of:&lt;br /&gt;
&lt;br /&gt;
* Rare amplifiers&lt;br /&gt;
* Modified equipment&lt;br /&gt;
* Unique pedals&lt;br /&gt;
* Studio signal chains&lt;br /&gt;
* Artist rigs&lt;br /&gt;
* Historical equipment&lt;br /&gt;
&lt;br /&gt;
A capture is not a complete physical simulation of the original device, but it can preserve a useful measurement of how that device behaved at a particular time and configuration.&lt;br /&gt;
&lt;br /&gt;
== Choosing a capture technology ==&lt;br /&gt;
&lt;br /&gt;
The best system depends on the intended use.&lt;br /&gt;
&lt;br /&gt;
Consider:&lt;br /&gt;
&lt;br /&gt;
* Equipment to be captured&lt;br /&gt;
* Desired accuracy&lt;br /&gt;
* Hardware already owned&lt;br /&gt;
* Live requirements&lt;br /&gt;
* DAW requirements&lt;br /&gt;
* CPU resources&lt;br /&gt;
* Training workflow&lt;br /&gt;
* Cloud requirements&lt;br /&gt;
* Open-source requirements&lt;br /&gt;
* Model-sharing community&lt;br /&gt;
* Need for conditioned controls&lt;br /&gt;
* Cabinet workflow&lt;br /&gt;
* Budget&lt;br /&gt;
&lt;br /&gt;
There is no single capture platform that is automatically best for every user or every device.&lt;br /&gt;
&lt;br /&gt;
== NAMFORUM scope ==&lt;br /&gt;
&lt;br /&gt;
NAMFORUM covers capture technology as a field rather than limiting discussion to one platform.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
* [[Neural Amp Modeler]]&lt;br /&gt;
* [[TONEX]]&lt;br /&gt;
* [[Kemper Profiling]]&lt;br /&gt;
* [[Neural Capture]]&lt;br /&gt;
* [[Line 6 Proxy]]&lt;br /&gt;
* [[Open Capture Technologies|Open capture systems]]&lt;br /&gt;
* Emerging capture technologies&lt;br /&gt;
* Capture hardware&lt;br /&gt;
* Training&lt;br /&gt;
* Calibration&lt;br /&gt;
* Reamping&lt;br /&gt;
* Model sharing&lt;br /&gt;
* Playback&lt;br /&gt;
* Research&lt;br /&gt;
&lt;br /&gt;
Conventional algorithmic modeling may also be discussed where it intersects with capture technology, but capture and profiling technologies are the primary focus.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Getting Started with Capture Technology]]&lt;br /&gt;
* [[Capture Signal Chain]]&lt;br /&gt;
* [[Gain Staging and Calibration]]&lt;br /&gt;
* [[Reamping for Capture]]&lt;br /&gt;
* [[Creating a Capture]]&lt;br /&gt;
* [[Capture Types]]&lt;br /&gt;
* [[Cabinets and IRs]]&lt;br /&gt;
* [[Troubleshooting Captures]]&lt;br /&gt;
* [[Neural Amp Modeler]]&lt;br /&gt;
* [[TONEX]]&lt;br /&gt;
* [[Kemper Profiling]]&lt;br /&gt;
* [[Neural Capture]]&lt;br /&gt;
* [[Line 6 Proxy]]&lt;br /&gt;
* [[Open Capture Technologies]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://namforum.com/ Discuss capture, profiling, training, and modeling technology on NAMFORUM]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Capture technology]]&lt;br /&gt;
[[Category:Audio technology]]&lt;/div&gt;</summary>
		<author><name>NAMFORUM Sysop</name></author>
	</entry>
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