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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Glossary =&lt;br /&gt;
&lt;br /&gt;
This glossary defines terminology commonly used in &amp;#039;&amp;#039;&amp;#039;capture, profiling, neural audio modeling, reamping, and model playback&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Terminology is not completely standardized across manufacturers and open-source projects. Different platforms may use words such as &amp;#039;&amp;#039;capture&amp;#039;&amp;#039;, &amp;#039;&amp;#039;profile&amp;#039;&amp;#039;, &amp;#039;&amp;#039;model&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;clone&amp;#039;&amp;#039; for related but technically different processes.&lt;br /&gt;
&lt;br /&gt;
Where a term has a platform-specific meaning, that distinction is noted.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
=== A1 ===&lt;br /&gt;
&lt;br /&gt;
The original family of standard [[Neural Amp Modeler]] neural-network architectures, retrospectively named &amp;#039;&amp;#039;&amp;#039;A1&amp;#039;&amp;#039;&amp;#039; following the introduction of [[NAM A2 Architecture|A2]].&lt;br /&gt;
&lt;br /&gt;
A1 includes architectures previously known as Standard, Lite, Feather, and Nano.&lt;br /&gt;
&lt;br /&gt;
A1 models remain supported by current NAM software.&lt;br /&gt;
&lt;br /&gt;
=== A2 ===&lt;br /&gt;
&lt;br /&gt;
The second-generation standard architecture for [[Neural Amp Modeler]], officially released in June 2026.&lt;br /&gt;
&lt;br /&gt;
A2 was developed to improve the relationship between modeling accuracy, computational requirements, training efficiency, and hardware implementation.&lt;br /&gt;
&lt;br /&gt;
See [[NAM A2 Architecture]].&lt;br /&gt;
&lt;br /&gt;
=== A/B comparison ===&lt;br /&gt;
&lt;br /&gt;
Direct comparison between two signal paths.&lt;br /&gt;
&lt;br /&gt;
During capture work, this commonly means comparing:&lt;br /&gt;
&lt;br /&gt;
* Physical device versus trained model&lt;br /&gt;
* Original recording versus model output&lt;br /&gt;
* Two different models of the same equipment&lt;br /&gt;
&lt;br /&gt;
Accurate A/B comparison requires careful level matching.&lt;br /&gt;
&lt;br /&gt;
=== AIDA-X ===&lt;br /&gt;
&lt;br /&gt;
An open-source neural amplifier modeling and playback project developed by Aida DSP.&lt;br /&gt;
&lt;br /&gt;
AIDA-X uses its own model architecture and should not be confused with NAM merely because both are open-source neural modeling technologies.&lt;br /&gt;
&lt;br /&gt;
See [[Open Capture Technologies]].&lt;br /&gt;
&lt;br /&gt;
=== Amp capture ===&lt;br /&gt;
&lt;br /&gt;
A model representing an amplifier without its physical speaker/cabinet/microphone response.&lt;br /&gt;
&lt;br /&gt;
An amp capture is commonly combined with a cabinet IR or cabinet model during playback.&lt;br /&gt;
&lt;br /&gt;
Also called a &amp;#039;&amp;#039;&amp;#039;direct amp capture&amp;#039;&amp;#039;&amp;#039; in some contexts.&lt;br /&gt;
&lt;br /&gt;
=== Amp+Cab capture ===&lt;br /&gt;
&lt;br /&gt;
A capture that includes the amplifier together with a speaker/cabinet signal path.&lt;br /&gt;
&lt;br /&gt;
When created using a microphone, the microphone and its placement are also normally part of the resulting sound.&lt;br /&gt;
&lt;br /&gt;
An additional cabinet IR is generally unnecessary during conventional playback.&lt;br /&gt;
&lt;br /&gt;
See [[Capture Types]].&lt;br /&gt;
&lt;br /&gt;
=== Algorithmic modeling ===&lt;br /&gt;
&lt;br /&gt;
Modeling in which a developer designs an algorithm intended to reproduce the behavior of a device or circuit.&lt;br /&gt;
&lt;br /&gt;
This contrasts conceptually with capture technology, where the behavior of physical equipment is measured and a model is derived from those measurements.&lt;br /&gt;
&lt;br /&gt;
Modern products may combine algorithmic and capture-based techniques.&lt;br /&gt;
&lt;br /&gt;
=== Aliasing ===&lt;br /&gt;
&lt;br /&gt;
Unwanted frequencies produced when nonlinear processing generates frequency components above the Nyquist frequency and they fold back into the audible range.&lt;br /&gt;
&lt;br /&gt;
Oversampling is commonly used in nonlinear digital audio processing to reduce aliasing.&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
The structure of a neural network.&lt;br /&gt;
&lt;br /&gt;
An architecture defines how neural-network layers and processing elements are arranged.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* LSTM&lt;br /&gt;
* WaveNet-style architectures&lt;br /&gt;
* NAM A1&lt;br /&gt;
* NAM A2&lt;br /&gt;
&lt;br /&gt;
Two model files using different architectures are not automatically interchangeable.&lt;br /&gt;
&lt;br /&gt;
=== Audio interface ===&lt;br /&gt;
&lt;br /&gt;
Hardware that converts between analog audio signals and digital audio used by a computer.&lt;br /&gt;
&lt;br /&gt;
In a capture workflow, an audio interface may provide:&lt;br /&gt;
&lt;br /&gt;
* Training-signal output&lt;br /&gt;
* Capture return input&lt;br /&gt;
* Level control&lt;br /&gt;
* Analog-to-digital conversion&lt;br /&gt;
* Digital-to-analog conversion&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
=== Batch training ===&lt;br /&gt;
&lt;br /&gt;
Training multiple models as part of one automated workflow.&lt;br /&gt;
&lt;br /&gt;
Batch training can be useful when several recordings have been made from:&lt;br /&gt;
&lt;br /&gt;
* Different amplifier settings&lt;br /&gt;
* Different pedals&lt;br /&gt;
* Different channels&lt;br /&gt;
* Different pieces of equipment&lt;br /&gt;
&lt;br /&gt;
=== Bias ===&lt;br /&gt;
&lt;br /&gt;
An operating condition within an electronic circuit.&lt;br /&gt;
&lt;br /&gt;
In capture discussions, the term is often encountered with tube amplifiers or fuzz circuits whose behavior can change significantly according to bias conditions.&lt;br /&gt;
&lt;br /&gt;
Bias can also have unrelated meanings in machine learning. Context matters.&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
A processing element placed within a digital signal chain.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Amp block&lt;br /&gt;
* Capture block&lt;br /&gt;
* Cab block&lt;br /&gt;
* IR block&lt;br /&gt;
* Delay block&lt;br /&gt;
&lt;br /&gt;
Several hardware capture platforms represent captured models as blocks within a larger preset.&lt;br /&gt;
&lt;br /&gt;
=== Boost ===&lt;br /&gt;
&lt;br /&gt;
A device that increases signal level and may also alter frequency response or nonlinear behavior.&lt;br /&gt;
&lt;br /&gt;
Boost pedals are common capture targets.&lt;br /&gt;
&lt;br /&gt;
=== Buffer ===&lt;br /&gt;
&lt;br /&gt;
An electronic circuit designed to isolate signal stages and provide appropriate impedance relationships.&lt;br /&gt;
&lt;br /&gt;
A buffer can alter the behavior of impedance-sensitive equipment such as certain vintage fuzz circuits.&lt;br /&gt;
&lt;br /&gt;
Its presence or absence can therefore matter during capture.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
=== Cab ===&lt;br /&gt;
&lt;br /&gt;
Abbreviation for &amp;#039;&amp;#039;&amp;#039;speaker cabinet&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
In modeling systems, &amp;#039;&amp;#039;Cab&amp;#039;&amp;#039; can also refer to a digital cabinet model.&lt;br /&gt;
&lt;br /&gt;
See [[Cabinets and IRs]].&lt;br /&gt;
&lt;br /&gt;
=== Calibration ===&lt;br /&gt;
&lt;br /&gt;
The process of establishing a known relationship between digital signal level and analog signal level.&lt;br /&gt;
&lt;br /&gt;
In capture systems, calibration can help ensure that a model receives approximately the same operating level during playback that the physical equipment received during measurement.&lt;br /&gt;
&lt;br /&gt;
See [[Gain Staging and Calibration]].&lt;br /&gt;
&lt;br /&gt;
=== Capture ===&lt;br /&gt;
&lt;br /&gt;
The measurement process used to characterize physical audio equipment for creation of a digital model.&lt;br /&gt;
&lt;br /&gt;
The word may also be used informally for the resulting model.&lt;br /&gt;
&lt;br /&gt;
Platform terminology varies.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* Neural DSP — Neural Capture&lt;br /&gt;
* Line 6 — Clone&lt;br /&gt;
* Kemper — PROFILE&lt;br /&gt;
* TONEX — Tone Model&lt;br /&gt;
* NAM — model&lt;br /&gt;
&lt;br /&gt;
=== Capture data ===&lt;br /&gt;
&lt;br /&gt;
Recorded measurement information used to train or construct a model.&lt;br /&gt;
&lt;br /&gt;
Capture data is not necessarily the finished model.&lt;br /&gt;
&lt;br /&gt;
Conceptually:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;capture data → training/modeling process → model&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Capture signal ===&lt;br /&gt;
&lt;br /&gt;
A specially prepared audio signal sent through physical equipment during the measurement process.&lt;br /&gt;
&lt;br /&gt;
Also called:&lt;br /&gt;
&lt;br /&gt;
* Training signal&lt;br /&gt;
* Stimulus&lt;br /&gt;
* Excitation signal&lt;br /&gt;
* Test signal&lt;br /&gt;
&lt;br /&gt;
Different capture systems use different signals.&lt;br /&gt;
&lt;br /&gt;
=== Capture signal chain ===&lt;br /&gt;
&lt;br /&gt;
The complete physical path through which the capture signal travels.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;interface → reamp box → amplifier → load box → interface&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;capture hardware → amplifier → cabinet → microphone → capture hardware&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Everything within the measured signal path can potentially influence the resulting capture.&lt;br /&gt;
&lt;br /&gt;
See [[Capture Signal Chain]].&lt;br /&gt;
&lt;br /&gt;
=== Capture type ===&lt;br /&gt;
&lt;br /&gt;
The portion of a signal chain represented by a model.&lt;br /&gt;
&lt;br /&gt;
Common capture types include:&lt;br /&gt;
&lt;br /&gt;
* Pedal&lt;br /&gt;
* Amp&lt;br /&gt;
* Amp+Cab&lt;br /&gt;
* Preamp&lt;br /&gt;
* Complete rig&lt;br /&gt;
&lt;br /&gt;
See [[Capture Types]].&lt;br /&gt;
&lt;br /&gt;
=== Clone ===&lt;br /&gt;
&lt;br /&gt;
Line 6&amp;#039;s term for a model created using [[Line 6 Proxy]].&lt;br /&gt;
&lt;br /&gt;
Current Proxy Clone categories include:&lt;br /&gt;
&lt;br /&gt;
* Amp+Cab&lt;br /&gt;
* Amp&lt;br /&gt;
* Preamp&lt;br /&gt;
* Distortion&lt;br /&gt;
&lt;br /&gt;
The word &amp;#039;&amp;#039;clone&amp;#039;&amp;#039; may also be used generically in discussion, but &amp;#039;&amp;#039;&amp;#039;Clone&amp;#039;&amp;#039;&amp;#039; has a specific meaning within the Proxy ecosystem.&lt;br /&gt;
&lt;br /&gt;
=== Cloud training ===&lt;br /&gt;
&lt;br /&gt;
Model training performed on remote computing infrastructure rather than entirely on the user&amp;#039;s local computer or capture hardware.&lt;br /&gt;
&lt;br /&gt;
Examples include workflows used by:&lt;br /&gt;
&lt;br /&gt;
* Neural Capture V2&lt;br /&gt;
* Line 6 Proxy&lt;br /&gt;
&lt;br /&gt;
Cloud training can provide greater computational resources but requires access to the associated online service.&lt;br /&gt;
&lt;br /&gt;
=== Colab ===&lt;br /&gt;
&lt;br /&gt;
Common abbreviation for &amp;#039;&amp;#039;&amp;#039;Google Colaboratory&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Colab provides cloud-hosted Python notebook execution and has been widely used for neural-model training.&lt;br /&gt;
&lt;br /&gt;
NAM and several open-source audio-modeling projects have provided Colab-based training workflows.&lt;br /&gt;
&lt;br /&gt;
=== Conditioned model ===&lt;br /&gt;
&lt;br /&gt;
A neural model that receives one or more control parameters in addition to the audio signal.&lt;br /&gt;
&lt;br /&gt;
Conceptually:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;audio + control value → model → output&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This can allow one model to represent behavior across multiple physical control positions.&lt;br /&gt;
&lt;br /&gt;
Contrast with [[#Snapshot model|snapshot model]].&lt;br /&gt;
&lt;br /&gt;
=== Convolution ===&lt;br /&gt;
&lt;br /&gt;
A mathematical operation widely used in digital signal processing.&lt;br /&gt;
&lt;br /&gt;
Cabinet impulse-response playback typically uses convolution to apply the measured response contained in an IR to an audio signal.&lt;br /&gt;
&lt;br /&gt;
=== Cortex Cloud ===&lt;br /&gt;
&lt;br /&gt;
Neural DSP&amp;#039;s online service for Cortex content.&lt;br /&gt;
&lt;br /&gt;
It is used for sharing and managing Cortex material and performs the cloud-based training required for Neural Capture V2.&lt;br /&gt;
&lt;br /&gt;
=== Cortex Control ===&lt;br /&gt;
&lt;br /&gt;
Neural DSP&amp;#039;s desktop application for managing Cortex hardware.&lt;br /&gt;
&lt;br /&gt;
It also participates in the Neural Capture V2 creation workflow.&lt;br /&gt;
&lt;br /&gt;
=== CPU ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Central Processing Unit.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In capture playback, CPU requirements influence:&lt;br /&gt;
&lt;br /&gt;
* Number of models that can run simultaneously&lt;br /&gt;
* Buffer size&lt;br /&gt;
* Latency&lt;br /&gt;
* Oversampling&lt;br /&gt;
* Available effects processing&lt;br /&gt;
&lt;br /&gt;
Different neural architectures can have substantially different CPU requirements.&lt;br /&gt;
&lt;br /&gt;
=== CustomTone ===&lt;br /&gt;
&lt;br /&gt;
Line 6&amp;#039;s community service for sharing compatible presets and Proxy Clones.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
=== dB ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decibel.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A logarithmic unit used to describe ratios such as signal level or gain.&lt;br /&gt;
&lt;br /&gt;
The meaning depends on the reference being used.&lt;br /&gt;
&lt;br /&gt;
=== dBFS ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decibels relative to Full Scale.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A digital level measurement.&lt;br /&gt;
&lt;br /&gt;
0 dBFS represents the maximum digital level available before numerical clipping in a conventional fixed reference system.&lt;br /&gt;
&lt;br /&gt;
Values below full scale are expressed as negative numbers.&lt;br /&gt;
&lt;br /&gt;
=== dBu ===&lt;br /&gt;
&lt;br /&gt;
A voltage-based audio level measurement referenced to 0.775 volts RMS.&lt;br /&gt;
&lt;br /&gt;
Calibration information in some capture systems may use dBu to describe the relationship between digital and analog levels.&lt;br /&gt;
&lt;br /&gt;
=== Device under test ===&lt;br /&gt;
&lt;br /&gt;
The physical equipment being measured.&lt;br /&gt;
&lt;br /&gt;
Often abbreviated &amp;#039;&amp;#039;&amp;#039;DUT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Amplifier&lt;br /&gt;
* Pedal&lt;br /&gt;
* Preamp&lt;br /&gt;
* Compressor&lt;br /&gt;
* Complete rig&lt;br /&gt;
&lt;br /&gt;
=== Direct capture ===&lt;br /&gt;
&lt;br /&gt;
A capture made without a physical speaker/microphone response.&lt;br /&gt;
&lt;br /&gt;
For an amplifier this commonly means taking the output through an appropriate load box or direct-output system.&lt;br /&gt;
&lt;br /&gt;
A cabinet model or IR is normally required when playing a direct amp capture through a full-range monitoring system.&lt;br /&gt;
&lt;br /&gt;
=== Direct Injection box ===&lt;br /&gt;
&lt;br /&gt;
See [[#DI box|DI box]].&lt;br /&gt;
&lt;br /&gt;
=== DI box ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Direct Injection box.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A device commonly used to interface an instrument-level, high-impedance source with a balanced microphone-level input.&lt;br /&gt;
&lt;br /&gt;
A DI box and reamp box perform broadly opposite interface functions, although specific equipment may provide additional capabilities.&lt;br /&gt;
&lt;br /&gt;
=== DSP ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Digital Signal Processing&amp;#039;&amp;#039;&amp;#039; or, depending on context, the processing resources available for digital signal processing.&lt;br /&gt;
&lt;br /&gt;
Hardware modelers often describe limits in terms of available DSP.&lt;br /&gt;
&lt;br /&gt;
=== DUT ===&lt;br /&gt;
&lt;br /&gt;
See [[#Device under test|Device under test]].&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
=== Embedded system ===&lt;br /&gt;
&lt;br /&gt;
A dedicated computing platform designed to perform a specific function.&lt;br /&gt;
&lt;br /&gt;
Neural-model players can run on embedded processors inside:&lt;br /&gt;
&lt;br /&gt;
* Pedals&lt;br /&gt;
* Amplifiers&lt;br /&gt;
* Multi-effects processors&lt;br /&gt;
* Dedicated model players&lt;br /&gt;
&lt;br /&gt;
Efficient neural architectures are particularly important for embedded use.&lt;br /&gt;
&lt;br /&gt;
=== Excitation signal ===&lt;br /&gt;
&lt;br /&gt;
See [[#Capture signal|Capture signal]].&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
=== Full-range system ===&lt;br /&gt;
&lt;br /&gt;
A playback system intended to reproduce a broad frequency range relatively neutrally.&lt;br /&gt;
&lt;br /&gt;
Capture users often use full-range monitors or PA speakers when playing models that already include cabinet simulation.&lt;br /&gt;
&lt;br /&gt;
=== FRFR ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Full Range, Flat Response.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A term commonly used for speaker systems intended to reproduce modeled guitar rigs without adding the strong tonal filtering of a traditional guitar cabinet.&lt;br /&gt;
&lt;br /&gt;
In practice, no loudspeaker is perfectly flat.&lt;br /&gt;
&lt;br /&gt;
=== Fuzz ===&lt;br /&gt;
&lt;br /&gt;
A strongly nonlinear distortion effect.&lt;br /&gt;
&lt;br /&gt;
Some fuzz circuits are particularly challenging capture targets because their behavior can depend on:&lt;br /&gt;
&lt;br /&gt;
* Source impedance&lt;br /&gt;
* Input level&lt;br /&gt;
* Guitar volume&lt;br /&gt;
* Bias&lt;br /&gt;
* Playing dynamics&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
=== Gain staging ===&lt;br /&gt;
&lt;br /&gt;
Management of signal level throughout an audio chain.&lt;br /&gt;
&lt;br /&gt;
In capture work, gain staging is important both for avoiding clipping/noise and for reproducing the operating conditions under which nonlinear equipment was measured.&lt;br /&gt;
&lt;br /&gt;
See [[Gain Staging and Calibration]].&lt;br /&gt;
&lt;br /&gt;
=== Ground lift ===&lt;br /&gt;
&lt;br /&gt;
A facility designed to interrupt an audio ground connection to help eliminate ground-loop hum.&lt;br /&gt;
&lt;br /&gt;
A proper audio ground lift should not be confused with defeating protective mains safety grounding.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Never remove protective mains grounding as a method of eliminating hum.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Ground loop ===&lt;br /&gt;
&lt;br /&gt;
An unwanted current path created by multiple grounding connections.&lt;br /&gt;
&lt;br /&gt;
Ground loops commonly produce hum or other interference in capture and reamping systems.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware capture ===&lt;br /&gt;
&lt;br /&gt;
A capture workflow in which dedicated hardware performs some or all of the measurement process.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Kemper PROFILER&lt;br /&gt;
* Quad Cortex&lt;br /&gt;
* Helix Stadium&lt;br /&gt;
&lt;br /&gt;
The model training itself may occur locally or in the cloud depending on the platform.&lt;br /&gt;
&lt;br /&gt;
=== Hidden layer ===&lt;br /&gt;
&lt;br /&gt;
An internal processing layer within a neural network.&lt;br /&gt;
&lt;br /&gt;
The size and organization of hidden layers are part of the model architecture.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
=== Impedance ===&lt;br /&gt;
&lt;br /&gt;
Opposition to alternating current, including audio signals.&lt;br /&gt;
&lt;br /&gt;
Impedance relationships can affect the behavior of:&lt;br /&gt;
&lt;br /&gt;
* Guitar pickups&lt;br /&gt;
* Pedals&lt;br /&gt;
* Reamp devices&lt;br /&gt;
* Amplifier inputs&lt;br /&gt;
* Audio interfaces&lt;br /&gt;
&lt;br /&gt;
Some equipment, particularly certain fuzz circuits, can respond strongly to source impedance.&lt;br /&gt;
&lt;br /&gt;
=== Impulse response ===&lt;br /&gt;
&lt;br /&gt;
See [[#IR|IR]].&lt;br /&gt;
&lt;br /&gt;
=== Inference ===&lt;br /&gt;
&lt;br /&gt;
Using an already-trained neural network to process new input.&lt;br /&gt;
&lt;br /&gt;
In capture terminology:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;training&amp;#039;&amp;#039;&amp;#039; creates the model.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;inference&amp;#039;&amp;#039;&amp;#039; runs the model.&lt;br /&gt;
&lt;br /&gt;
Real-time capture playback is neural-network inference.&lt;br /&gt;
&lt;br /&gt;
=== Input level ===&lt;br /&gt;
&lt;br /&gt;
The signal level presented to a device or model.&lt;br /&gt;
&lt;br /&gt;
With nonlinear equipment, input level affects behavior as well as output volume.&lt;br /&gt;
&lt;br /&gt;
Changing input level can alter:&lt;br /&gt;
&lt;br /&gt;
* Distortion&lt;br /&gt;
* Compression&lt;br /&gt;
* Sustain&lt;br /&gt;
* Dynamics&lt;br /&gt;
* Cleanup&lt;br /&gt;
&lt;br /&gt;
=== IR ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Impulse Response.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A representation of the response of a linear system.&lt;br /&gt;
&lt;br /&gt;
In guitar modeling, IRs are commonly used to represent:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;speaker + cabinet + microphone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
An IR is fundamentally different from a nonlinear neural amplifier model.&lt;br /&gt;
&lt;br /&gt;
See [[Cabinets and IRs]].&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
=== JSON ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JavaScript Object Notation.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A human-readable structured data format.&lt;br /&gt;
&lt;br /&gt;
Some neural model formats use JSON or JSON-based structures.&lt;br /&gt;
&lt;br /&gt;
The fact that two model formats use JSON does not make them compatible.&lt;br /&gt;
&lt;br /&gt;
The [[NAM Model File Format]] is JSON-based.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
=== Latency ===&lt;br /&gt;
&lt;br /&gt;
Delay between an input signal entering a system and the corresponding output being produced.&lt;br /&gt;
&lt;br /&gt;
Latency matters in two different capture contexts:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recording/training&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The recorded output must be correctly aligned with the training input.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Playback&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Excessive processing latency can make real-time playing uncomfortable.&lt;br /&gt;
&lt;br /&gt;
See [[Troubleshooting Captures]].&lt;br /&gt;
&lt;br /&gt;
=== Level matching ===&lt;br /&gt;
&lt;br /&gt;
Adjusting two signals so they have closely comparable perceived level.&lt;br /&gt;
&lt;br /&gt;
Level matching is essential when comparing:&lt;br /&gt;
&lt;br /&gt;
* Model versus physical device&lt;br /&gt;
* Two models&lt;br /&gt;
* Two capture platforms&lt;br /&gt;
&lt;br /&gt;
A slightly louder signal can easily be perceived as better.&lt;br /&gt;
&lt;br /&gt;
=== Linear system ===&lt;br /&gt;
&lt;br /&gt;
A system whose behavior can be represented using linear signal-processing methods.&lt;br /&gt;
&lt;br /&gt;
Speaker/cabinet/microphone responses are often approximated as linear systems and represented using IRs.&lt;br /&gt;
&lt;br /&gt;
Distorting amplifiers and pedals are nonlinear and generally require more complex modeling.&lt;br /&gt;
&lt;br /&gt;
=== Load box ===&lt;br /&gt;
&lt;br /&gt;
A device designed to provide the electrical load required by an amplifier while allowing its output to be recorded or processed without relying solely on a physical loudspeaker.&lt;br /&gt;
&lt;br /&gt;
Load boxes are commonly used when creating direct amplifier captures.&lt;br /&gt;
&lt;br /&gt;
Some load boxes also provide:&lt;br /&gt;
&lt;br /&gt;
* Speaker simulation&lt;br /&gt;
* IR processing&lt;br /&gt;
* Attenuation&lt;br /&gt;
* Line outputs&lt;br /&gt;
&lt;br /&gt;
These functions should be configured appropriately for the intended capture type.&lt;br /&gt;
&lt;br /&gt;
=== LSTM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Long Short-Term Memory.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A recurrent neural-network architecture designed to process sequential information.&lt;br /&gt;
&lt;br /&gt;
LSTM architectures have been used in several neural audio-modeling projects, including GuitarML systems.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
=== Machine learning ===&lt;br /&gt;
&lt;br /&gt;
A broad class of computational methods in which a system learns relationships from data rather than relying solely on explicitly programmed rules.&lt;br /&gt;
&lt;br /&gt;
Several modern capture technologies use machine learning to reproduce nonlinear audio equipment.&lt;br /&gt;
&lt;br /&gt;
=== Metadata ===&lt;br /&gt;
&lt;br /&gt;
Information stored with or associated with a model.&lt;br /&gt;
&lt;br /&gt;
Useful capture metadata may include:&lt;br /&gt;
&lt;br /&gt;
* Creator&lt;br /&gt;
* Equipment manufacturer&lt;br /&gt;
* Equipment model&lt;br /&gt;
* Capture type&lt;br /&gt;
* Equipment settings&lt;br /&gt;
* Input calibration&lt;br /&gt;
* Output calibration&lt;br /&gt;
* Training information&lt;br /&gt;
* Capture date&lt;br /&gt;
&lt;br /&gt;
See [[NAM Model File Format]] for NAM-specific metadata.&lt;br /&gt;
&lt;br /&gt;
=== Mic capture ===&lt;br /&gt;
&lt;br /&gt;
A capture whose measured path includes a microphone.&lt;br /&gt;
&lt;br /&gt;
For an amplifier rig this usually means:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;amplifier → speaker → microphone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The microphone and its position become part of the resulting model or captured response.&lt;br /&gt;
&lt;br /&gt;
=== Model ===&lt;br /&gt;
&lt;br /&gt;
A digital representation used to reproduce the behavior of another system.&lt;br /&gt;
&lt;br /&gt;
Within capture technology, a model is the result of training or profiling measurements of physical equipment.&lt;br /&gt;
&lt;br /&gt;
The word is also used more broadly for conventional algorithmic amp and effects models.&lt;br /&gt;
&lt;br /&gt;
Context is important.&lt;br /&gt;
&lt;br /&gt;
=== Model architecture ===&lt;br /&gt;
&lt;br /&gt;
See [[#Architecture|Architecture]].&lt;br /&gt;
&lt;br /&gt;
=== Model conversion ===&lt;br /&gt;
&lt;br /&gt;
Transforming a model intended for one architecture or playback engine into another representation.&lt;br /&gt;
&lt;br /&gt;
Conversion is not necessarily lossless.&lt;br /&gt;
&lt;br /&gt;
A converted model should not automatically be described as executing the original architecture natively.&lt;br /&gt;
&lt;br /&gt;
See [[NAM Playback]].&lt;br /&gt;
&lt;br /&gt;
=== Model file ===&lt;br /&gt;
&lt;br /&gt;
A file containing the information required by a compatible playback engine to run a trained model.&lt;br /&gt;
&lt;br /&gt;
A model file is not necessarily the same thing as the original capture recording.&lt;br /&gt;
&lt;br /&gt;
=== Model player ===&lt;br /&gt;
&lt;br /&gt;
Software or hardware capable of executing a trained model.&lt;br /&gt;
&lt;br /&gt;
Examples range from desktop plugins to dedicated pedals and multi-effects processors.&lt;br /&gt;
&lt;br /&gt;
=== Modeling ===&lt;br /&gt;
&lt;br /&gt;
The broad process of creating a computational representation of physical equipment.&lt;br /&gt;
&lt;br /&gt;
Modeling can include:&lt;br /&gt;
&lt;br /&gt;
* Circuit modeling&lt;br /&gt;
* Behavioral modeling&lt;br /&gt;
* Machine-learning modeling&lt;br /&gt;
* Profiling&lt;br /&gt;
* Capture technology&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
=== NAM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Neural Amp Modeler.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
An open-source deep-learning system for modeling nonlinear audio equipment.&lt;br /&gt;
&lt;br /&gt;
NAM also commonly refers to the wider ecosystem surrounding the technology.&lt;br /&gt;
&lt;br /&gt;
See [[Neural Amp Modeler]].&lt;br /&gt;
&lt;br /&gt;
=== .nam ===&lt;br /&gt;
&lt;br /&gt;
The conventional file extension for a [[Neural Amp Modeler]] model.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;.nam&amp;#039;&amp;#039; file uses the [[NAM Model File Format]].&lt;br /&gt;
&lt;br /&gt;
Not every neural amplifier model is a NAM model.&lt;br /&gt;
&lt;br /&gt;
=== NAM A1 ===&lt;br /&gt;
&lt;br /&gt;
See [[#A1|A1]].&lt;br /&gt;
&lt;br /&gt;
=== NAM A2 ===&lt;br /&gt;
&lt;br /&gt;
See [[#A2|A2]].&lt;br /&gt;
&lt;br /&gt;
=== Native playback ===&lt;br /&gt;
&lt;br /&gt;
Playback in which software or hardware executes the model architecture directly rather than first converting it to another proprietary model representation.&lt;br /&gt;
&lt;br /&gt;
See [[NAM Playback]].&lt;br /&gt;
&lt;br /&gt;
=== Neural Capture ===&lt;br /&gt;
&lt;br /&gt;
Neural DSP&amp;#039;s proprietary capture technology used in the Cortex ecosystem.&lt;br /&gt;
&lt;br /&gt;
Current generations include:&lt;br /&gt;
&lt;br /&gt;
* Neural Capture V1&lt;br /&gt;
* Neural Capture V2&lt;br /&gt;
&lt;br /&gt;
See [[Neural Capture]].&lt;br /&gt;
&lt;br /&gt;
=== Neural network ===&lt;br /&gt;
&lt;br /&gt;
A computational structure consisting of interconnected processing elements whose parameters are learned from data.&lt;br /&gt;
&lt;br /&gt;
Neural networks can approximate nonlinear relationships and are therefore useful for modeling audio equipment such as amplifiers and pedals.&lt;br /&gt;
&lt;br /&gt;
=== Nonlinear system ===&lt;br /&gt;
&lt;br /&gt;
A system whose output is not simply a scaled or filtered version of its input.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Distorting amplifier&lt;br /&gt;
* Overdrive&lt;br /&gt;
* Fuzz&lt;br /&gt;
* Compressor&lt;br /&gt;
* Saturating preamp&lt;br /&gt;
&lt;br /&gt;
Neural capture technology is particularly useful for reproducing nonlinear behavior.&lt;br /&gt;
&lt;br /&gt;
=== Normalization ===&lt;br /&gt;
&lt;br /&gt;
Adjustment of signal or data level according to a defined reference.&lt;br /&gt;
&lt;br /&gt;
Normalization can mean different things in recording, training, and model playback contexts.&lt;br /&gt;
&lt;br /&gt;
It should not automatically be assumed to be equivalent to calibration.&lt;br /&gt;
&lt;br /&gt;
=== Nyquist frequency ===&lt;br /&gt;
&lt;br /&gt;
Half the digital audio sample rate.&lt;br /&gt;
&lt;br /&gt;
For example, at a 48 kHz sample rate, the Nyquist frequency is 24 kHz.&lt;br /&gt;
&lt;br /&gt;
Frequency components above Nyquist cannot be represented directly at that sample rate.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
=== Open source ===&lt;br /&gt;
&lt;br /&gt;
Software whose source code is available under a license permitting specified forms of use, inspection, modification, and redistribution.&lt;br /&gt;
&lt;br /&gt;
Open source does not mean:&lt;br /&gt;
&lt;br /&gt;
* No copyright&lt;br /&gt;
* No license restrictions&lt;br /&gt;
* Universal model compatibility&lt;br /&gt;
* Free use for every possible purpose&lt;br /&gt;
&lt;br /&gt;
Always check the project&amp;#039;s actual license.&lt;br /&gt;
&lt;br /&gt;
=== Oversampling ===&lt;br /&gt;
&lt;br /&gt;
Processing audio internally at a higher sample rate than the system&amp;#039;s nominal rate.&lt;br /&gt;
&lt;br /&gt;
Oversampling is commonly used in nonlinear audio processing to reduce audible aliasing.&lt;br /&gt;
&lt;br /&gt;
It increases computational requirements.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
=== Pedal capture ===&lt;br /&gt;
&lt;br /&gt;
A model of a physical effects pedal.&lt;br /&gt;
&lt;br /&gt;
Capture technologies commonly support nonlinear pedals such as:&lt;br /&gt;
&lt;br /&gt;
* Boost&lt;br /&gt;
* Overdrive&lt;br /&gt;
* Distortion&lt;br /&gt;
* Fuzz&lt;br /&gt;
&lt;br /&gt;
Support for compressors and other dynamic processors varies by capture architecture.&lt;br /&gt;
&lt;br /&gt;
=== Playback ===&lt;br /&gt;
&lt;br /&gt;
Running a completed model with new audio.&lt;br /&gt;
&lt;br /&gt;
For neural models this is inference.&lt;br /&gt;
&lt;br /&gt;
Playback requirements can differ substantially from training requirements.&lt;br /&gt;
&lt;br /&gt;
See [[NAM Playback]].&lt;br /&gt;
&lt;br /&gt;
=== Preamp capture ===&lt;br /&gt;
&lt;br /&gt;
A model representing a preamplifier or the preamp section of an amplifier.&lt;br /&gt;
&lt;br /&gt;
A preamp capture normally excludes:&lt;br /&gt;
&lt;br /&gt;
* Power amplifier&lt;br /&gt;
* Speaker&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Microphone&lt;br /&gt;
&lt;br /&gt;
unless those elements are deliberately included elsewhere in the measured path.&lt;br /&gt;
&lt;br /&gt;
=== Profile ===&lt;br /&gt;
&lt;br /&gt;
Generic term sometimes used for a captured representation of equipment.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PROFILE&amp;#039;&amp;#039;&amp;#039; is also Kemper&amp;#039;s specific term for the result of the Kemper Profiling process.&lt;br /&gt;
&lt;br /&gt;
See [[Kemper Profiling]].&lt;br /&gt;
&lt;br /&gt;
=== Profiling ===&lt;br /&gt;
&lt;br /&gt;
A term for measuring equipment and creating a digital representation of its behavior.&lt;br /&gt;
&lt;br /&gt;
The term is particularly associated with Kemper, although it is also used generically.&lt;br /&gt;
&lt;br /&gt;
=== Proteus ===&lt;br /&gt;
&lt;br /&gt;
An open-source neural-modeling project developed by GuitarML.&lt;br /&gt;
&lt;br /&gt;
Proteus supports snapshot and conditioned models.&lt;br /&gt;
&lt;br /&gt;
See [[Open Capture Technologies]].&lt;br /&gt;
&lt;br /&gt;
=== Proxy ===&lt;br /&gt;
&lt;br /&gt;
Line 6&amp;#039;s capture technology introduced for Helix Stadium.&lt;br /&gt;
&lt;br /&gt;
The resulting models are called &amp;#039;&amp;#039;&amp;#039;Clones&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
See [[Line 6 Proxy]].&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
=== Quad Cortex ===&lt;br /&gt;
&lt;br /&gt;
Neural DSP&amp;#039;s Cortex hardware processor providing amplifier/effects modeling and Neural Capture functionality.&lt;br /&gt;
&lt;br /&gt;
It supports creation and playback of Neural Captures.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
=== Reactive load ===&lt;br /&gt;
&lt;br /&gt;
A load device designed to present an amplifier with an electrical load whose impedance varies with frequency in a manner intended to resemble a loudspeaker system.&lt;br /&gt;
&lt;br /&gt;
Reactive load boxes are widely used for direct amplifier recording and capture.&lt;br /&gt;
&lt;br /&gt;
=== Reamp box ===&lt;br /&gt;
&lt;br /&gt;
A device used to interface a line-level playback source with equipment designed for an instrument-level input.&lt;br /&gt;
&lt;br /&gt;
Typical applications include sending a recorded signal from an audio interface into:&lt;br /&gt;
&lt;br /&gt;
* Guitar amplifier&lt;br /&gt;
* Pedal&lt;br /&gt;
* Other instrument-level equipment&lt;br /&gt;
&lt;br /&gt;
A reamp box may provide:&lt;br /&gt;
&lt;br /&gt;
* Level attenuation&lt;br /&gt;
* Balanced-to-unbalanced conversion&lt;br /&gt;
* Ground isolation&lt;br /&gt;
* Appropriate source impedance&lt;br /&gt;
&lt;br /&gt;
See [[Reamping for Capture]].&lt;br /&gt;
&lt;br /&gt;
=== Reamping ===&lt;br /&gt;
&lt;br /&gt;
Sending previously recorded audio back through physical audio equipment.&lt;br /&gt;
&lt;br /&gt;
In capture workflows, reamping allows a standardized training signal to be sent repeatedly through different equipment or settings.&lt;br /&gt;
&lt;br /&gt;
See [[Reamping for Capture]].&lt;br /&gt;
&lt;br /&gt;
=== Reference level ===&lt;br /&gt;
&lt;br /&gt;
A defined signal level used as a known measurement point.&lt;br /&gt;
&lt;br /&gt;
Reference levels are important when relating digital levels to analog voltage.&lt;br /&gt;
&lt;br /&gt;
=== Return ===&lt;br /&gt;
&lt;br /&gt;
The signal coming back from the device under test into the capture or recording system.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;interface output → amplifier → load box → interface return&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Rig ===&lt;br /&gt;
&lt;br /&gt;
A collection of equipment forming a usable signal chain.&lt;br /&gt;
&lt;br /&gt;
Depending on context, a rig may include:&lt;br /&gt;
&lt;br /&gt;
* Pedals&lt;br /&gt;
* Amplifier&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Microphone&lt;br /&gt;
* Effects&lt;br /&gt;
&lt;br /&gt;
In Kemper terminology, &amp;#039;&amp;#039;&amp;#039;Rig&amp;#039;&amp;#039;&amp;#039; also has a specific platform meaning.&lt;br /&gt;
&lt;br /&gt;
=== Rig Exchange ===&lt;br /&gt;
&lt;br /&gt;
Kemper&amp;#039;s online service for sharing PROFILER Rigs.&lt;br /&gt;
&lt;br /&gt;
=== RMS ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Root Mean Square.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A method of describing signal magnitude.&lt;br /&gt;
&lt;br /&gt;
For a sine wave, RMS voltage is commonly used when calculating dBu during calibration.&lt;br /&gt;
&lt;br /&gt;
=== RTNeural ===&lt;br /&gt;
&lt;br /&gt;
An open-source neural-network inference engine optimized for real-time audio.&lt;br /&gt;
&lt;br /&gt;
RTNeural is used by projects including AIDA-X and GuitarML software.&lt;br /&gt;
&lt;br /&gt;
RTNeural itself is not a capture-model format.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
=== Sample rate ===&lt;br /&gt;
&lt;br /&gt;
The number of digital audio samples processed per second.&lt;br /&gt;
&lt;br /&gt;
Common rates include:&lt;br /&gt;
&lt;br /&gt;
* 44.1 kHz&lt;br /&gt;
* 48 kHz&lt;br /&gt;
* 88.2 kHz&lt;br /&gt;
* 96 kHz&lt;br /&gt;
&lt;br /&gt;
Capture/training systems may require a specific sample rate.&lt;br /&gt;
&lt;br /&gt;
=== Send ===&lt;br /&gt;
&lt;br /&gt;
The signal leaving the capture or recording system and traveling toward the device under test.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;interface send → reamp box → amplifier&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Signal chain ===&lt;br /&gt;
&lt;br /&gt;
The ordered path through which an audio signal travels.&lt;br /&gt;
&lt;br /&gt;
The signal chain determines which equipment contributes to a capture.&lt;br /&gt;
&lt;br /&gt;
=== Snapshot ===&lt;br /&gt;
&lt;br /&gt;
See [[#Snapshot model|Snapshot model]].&lt;br /&gt;
&lt;br /&gt;
=== Snapshot model ===&lt;br /&gt;
&lt;br /&gt;
A model representing equipment at a particular configuration.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;amplifier gain = 5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
and:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;amplifier gain = 8&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
may require separate snapshot models.&lt;br /&gt;
&lt;br /&gt;
Snapshot modeling contrasts with conditioned modeling, in which one model can respond to a control parameter.&lt;br /&gt;
&lt;br /&gt;
=== Stimulus ===&lt;br /&gt;
&lt;br /&gt;
See [[#Capture signal|Capture signal]].&lt;br /&gt;
&lt;br /&gt;
=== Studio capture ===&lt;br /&gt;
&lt;br /&gt;
A capture of studio equipment such as:&lt;br /&gt;
&lt;br /&gt;
* Preamp&lt;br /&gt;
* Saturation device&lt;br /&gt;
* Channel strip&lt;br /&gt;
* Compressor&lt;br /&gt;
&lt;br /&gt;
Whether a particular device can be captured accurately depends on the capabilities of the capture architecture.&lt;br /&gt;
&lt;br /&gt;
=== System identification ===&lt;br /&gt;
&lt;br /&gt;
The engineering process of constructing a mathematical model of a system from observed input and output behavior.&lt;br /&gt;
&lt;br /&gt;
Capture and profiling technologies can be viewed as forms of nonlinear system identification.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
=== Test signal ===&lt;br /&gt;
&lt;br /&gt;
See [[#Capture signal|Capture signal]].&lt;br /&gt;
&lt;br /&gt;
=== Tone Model ===&lt;br /&gt;
&lt;br /&gt;
IK Multimedia&amp;#039;s term for a model created for the [[TONEX]] ecosystem using AI Machine Modeling.&lt;br /&gt;
&lt;br /&gt;
A Tone Model is not a NAM model.&lt;br /&gt;
&lt;br /&gt;
=== ToneNET ===&lt;br /&gt;
&lt;br /&gt;
IK Multimedia&amp;#039;s online service for discovering and sharing TONEX Tone Models and related content.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
The computational process that adjusts a model&amp;#039;s parameters so its predicted output approximates the measured output of the physical device.&lt;br /&gt;
&lt;br /&gt;
Conceptually:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;known input + measured output → training → model&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Training should be distinguished from the physical recording or capture stage.&lt;br /&gt;
&lt;br /&gt;
=== Training data ===&lt;br /&gt;
&lt;br /&gt;
Input/output measurements used to train a model.&lt;br /&gt;
&lt;br /&gt;
For capture technology this commonly consists of:&lt;br /&gt;
&lt;br /&gt;
* Known training input&lt;br /&gt;
* Recorded response of the physical equipment&lt;br /&gt;
&lt;br /&gt;
=== Training error ===&lt;br /&gt;
&lt;br /&gt;
A numerical measurement of the difference between model predictions and the target training data.&lt;br /&gt;
&lt;br /&gt;
Lower training error can indicate a closer mathematical fit, but it is not a complete measurement of perceived audio quality.&lt;br /&gt;
&lt;br /&gt;
=== Training signal ===&lt;br /&gt;
&lt;br /&gt;
See [[#Capture signal|Capture signal]].&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
=== V1 ===&lt;br /&gt;
&lt;br /&gt;
The original Neural DSP Neural Capture generation.&lt;br /&gt;
&lt;br /&gt;
V1 training occurs locally on compatible Cortex hardware.&lt;br /&gt;
&lt;br /&gt;
See [[Neural Capture]].&lt;br /&gt;
&lt;br /&gt;
=== V2 ===&lt;br /&gt;
&lt;br /&gt;
The second-generation Neural DSP Neural Capture technology.&lt;br /&gt;
&lt;br /&gt;
V2 uses higher-resolution cloud training and is designed to improve reproduction of difficult dynamic targets including fuzzes and compressors.&lt;br /&gt;
&lt;br /&gt;
See [[Neural Capture]].&lt;br /&gt;
&lt;br /&gt;
=== VST3 ===&lt;br /&gt;
&lt;br /&gt;
A plugin format widely used by digital audio workstations.&lt;br /&gt;
&lt;br /&gt;
Several capture-model players are available as VST3 plugins.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
=== WaveNet ===&lt;br /&gt;
&lt;br /&gt;
A convolutional neural-network architecture originally developed for audio generation.&lt;br /&gt;
&lt;br /&gt;
WaveNet-style architectures have also been adapted for nonlinear audio-system modeling.&lt;br /&gt;
&lt;br /&gt;
Some GuitarML projects have used WaveNet-based architectures.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Capture Technologies]]&lt;br /&gt;
* [[Getting Started with Capture Technology]]&lt;br /&gt;
* [[Capture Signal Chain]]&lt;br /&gt;
* [[Gain Staging and Calibration]]&lt;br /&gt;
* [[Reamping for Capture]]&lt;br /&gt;
* [[Creating a Capture]]&lt;br /&gt;
* [[Capture Types]]&lt;br /&gt;
* [[Cabinets and IRs]]&lt;br /&gt;
* [[Troubleshooting Captures]]&lt;br /&gt;
* [[Neural Amp Modeler]]&lt;br /&gt;
* [[NAM Model File Format]]&lt;br /&gt;
* [[NAM A2 Architecture]]&lt;br /&gt;
* [[NAM Playback]]&lt;br /&gt;
* [[TONEX]]&lt;br /&gt;
* [[Kemper Profiling]]&lt;br /&gt;
* [[Neural Capture]]&lt;br /&gt;
* [[Line 6 Proxy]]&lt;br /&gt;
* [[Open Capture Technologies]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://namforum.com/ Discuss capture technology and terminology on NAMFORUM]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Capture technology]]&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>NAMFORUM Sysop</name></author>
	</entry>
</feed>