<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://namforum.com/wiki/index.php?action=history&amp;feed=atom&amp;title=NAM_Playback</id>
	<title>NAM Playback - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://namforum.com/wiki/index.php?action=history&amp;feed=atom&amp;title=NAM_Playback"/>
	<link rel="alternate" type="text/html" href="https://namforum.com/wiki/index.php?title=NAM_Playback&amp;action=history"/>
	<updated>2026-09-01T11:40:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://namforum.com/wiki/index.php?title=NAM_Playback&amp;diff=15&amp;oldid=prev</id>
		<title>NAMFORUM Sysop: Created page</title>
		<link rel="alternate" type="text/html" href="https://namforum.com/wiki/index.php?title=NAM_Playback&amp;diff=15&amp;oldid=prev"/>
		<updated>2026-09-01T06:03:27Z</updated>

		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= NAM Playback =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NAM playback&amp;#039;&amp;#039;&amp;#039; is the real-time execution of a trained [[Neural Amp Modeler]] model.&lt;br /&gt;
&lt;br /&gt;
A trained &amp;#039;&amp;#039;.nam&amp;#039;&amp;#039; file contains the neural-network model, but the file does not process audio by itself. It must be loaded into compatible software or hardware that implements the model architecture.&lt;br /&gt;
&lt;br /&gt;
NAM models can be played through:&lt;br /&gt;
&lt;br /&gt;
* Audio plugins&lt;br /&gt;
* Standalone computer applications&lt;br /&gt;
* Dedicated hardware&lt;br /&gt;
* Multi-effects processors&lt;br /&gt;
* Embedded systems&lt;br /&gt;
* Third-party applications incorporating NAM technology&lt;br /&gt;
&lt;br /&gt;
Because NAM&amp;#039;s real-time DSP implementation is open source, the same model format can be implemented by many independent developers and manufacturers.&lt;br /&gt;
&lt;br /&gt;
== Playback signal flow ==&lt;br /&gt;
&lt;br /&gt;
A basic NAM playback chain is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instrument → audio interface → NAM player → output&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For a direct amplifier model, the chain may instead be:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instrument → NAM model → cabinet IR/model → output&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For a model that already includes a cabinet and microphone:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instrument → NAM model → output&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The correct configuration depends on what was included in the original capture.&lt;br /&gt;
&lt;br /&gt;
See:&lt;br /&gt;
&lt;br /&gt;
* [[Capture Types]]&lt;br /&gt;
* [[Cabinets and IRs]]&lt;br /&gt;
&lt;br /&gt;
== NeuralAmpModelerCore ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NeuralAmpModelerCore&amp;#039;&amp;#039;&amp;#039; is the open-source C++ DSP library maintained by the NAM project for playing NAM models in real time.&lt;br /&gt;
&lt;br /&gt;
It provides the underlying model-execution functionality that developers can integrate into:&lt;br /&gt;
&lt;br /&gt;
* Plugins&lt;br /&gt;
* Applications&lt;br /&gt;
* Hardware&lt;br /&gt;
* Embedded systems&lt;br /&gt;
&lt;br /&gt;
This separation between the model format and playback implementation is fundamental to NAM.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;.nam&amp;#039;&amp;#039; model is not inherently tied to one particular plugin, computer, pedal, or manufacturer.&lt;br /&gt;
&lt;br /&gt;
== Official NAM playback software ==&lt;br /&gt;
&lt;br /&gt;
The NAM project provides official software for playing NAM models.&lt;br /&gt;
&lt;br /&gt;
The current user-facing NAM player is &amp;#039;&amp;#039;&amp;#039;Gateway&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Gateway loads and plays NAM snapshot models and is available for Windows and macOS.&lt;br /&gt;
&lt;br /&gt;
The NAM project also maintains the underlying plugin code used to integrate NeuralAmpModelerCore into desktop audio software.&lt;br /&gt;
&lt;br /&gt;
Historically, the official NeuralAmpModelerPlugin has provided:&lt;br /&gt;
&lt;br /&gt;
* VST3 plugin support&lt;br /&gt;
* Audio Unit support on macOS&lt;br /&gt;
* Standalone desktop operation&lt;br /&gt;
&lt;br /&gt;
The exact available formats and applications may change as NAM software develops.&lt;br /&gt;
&lt;br /&gt;
Consult the current NAM website for downloads.&lt;br /&gt;
&lt;br /&gt;
== Loading a model ==&lt;br /&gt;
&lt;br /&gt;
The basic playback process is:&lt;br /&gt;
&lt;br /&gt;
# Obtain a compatible &amp;#039;&amp;#039;.nam&amp;#039;&amp;#039; model.&lt;br /&gt;
# Open a NAM-compatible player.&lt;br /&gt;
# Load the model.&lt;br /&gt;
# Determine whether the model contains a cabinet.&lt;br /&gt;
# Add cabinet processing if required.&lt;br /&gt;
# Set appropriate input and output levels.&lt;br /&gt;
# Play through the model.&lt;br /&gt;
&lt;br /&gt;
Loading the model is only one part of reproducing the original captured sound.&lt;br /&gt;
&lt;br /&gt;
The surrounding signal chain also matters.&lt;br /&gt;
&lt;br /&gt;
== Input level ==&lt;br /&gt;
&lt;br /&gt;
Input level is particularly important with NAM because most NAM models represent nonlinear equipment.&lt;br /&gt;
&lt;br /&gt;
Increasing the signal entering the model can change:&lt;br /&gt;
&lt;br /&gt;
* Distortion&lt;br /&gt;
* Saturation&lt;br /&gt;
* Compression&lt;br /&gt;
* Attack&lt;br /&gt;
* Sustain&lt;br /&gt;
* Dynamic response&lt;br /&gt;
&lt;br /&gt;
This is different from simply changing the volume after the model.&lt;br /&gt;
&lt;br /&gt;
If a model was captured with calibration metadata, compatible playback systems can use that information to help reproduce the electrical level relationship of the original equipment.&lt;br /&gt;
&lt;br /&gt;
See [[Gain Staging and Calibration]].&lt;br /&gt;
&lt;br /&gt;
== Calibration-aware playback ==&lt;br /&gt;
&lt;br /&gt;
NAM model files can contain:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;input_level_dbu&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
and:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;output_level_dbu&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
metadata.&lt;br /&gt;
&lt;br /&gt;
These describe the relationship between digital levels and the analog levels used during capture.&lt;br /&gt;
&lt;br /&gt;
A calibration-aware playback system can use this information to help determine how strongly the virtual equipment should be driven and how its output level relates to the original device.&lt;br /&gt;
&lt;br /&gt;
This can make a model more portable between systems with different audio-interface calibration.&lt;br /&gt;
&lt;br /&gt;
Calibration does not simply determine loudness.&lt;br /&gt;
&lt;br /&gt;
For nonlinear equipment, incorrect input calibration can change the actual modeled behavior.&lt;br /&gt;
&lt;br /&gt;
See [[NAM Model File Format]].&lt;br /&gt;
&lt;br /&gt;
== Models without calibration metadata ==&lt;br /&gt;
&lt;br /&gt;
Many NAM models do not contain calibration metadata.&lt;br /&gt;
&lt;br /&gt;
They can still be used.&lt;br /&gt;
&lt;br /&gt;
In that case, the player cannot automatically know the precise analog level relationship that existed during the original capture.&lt;br /&gt;
&lt;br /&gt;
The user may therefore need to adjust the input level by ear or according to information supplied by the model creator.&lt;br /&gt;
&lt;br /&gt;
This is one reason good capture documentation remains important.&lt;br /&gt;
&lt;br /&gt;
== Direct amplifier models ==&lt;br /&gt;
&lt;br /&gt;
A direct amplifier NAM normally excludes the physical speaker cabinet and microphone.&lt;br /&gt;
&lt;br /&gt;
When played through studio monitors, headphones, PA speakers, or another full-range system, it will normally require:&lt;br /&gt;
&lt;br /&gt;
* A cabinet IR&lt;br /&gt;
* A cabinet model&lt;br /&gt;
* Another suitable speaker simulation&lt;br /&gt;
&lt;br /&gt;
A typical chain is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NAM amplifier model → cabinet IR → full-range output&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Without cabinet processing, a direct guitar-amplifier model may sound unusually bright, harsh, or aggressive.&lt;br /&gt;
&lt;br /&gt;
That does not necessarily indicate a defective model.&lt;br /&gt;
&lt;br /&gt;
== Models containing cabinets ==&lt;br /&gt;
&lt;br /&gt;
A model may already contain the response of:&lt;br /&gt;
&lt;br /&gt;
* Amplifier&lt;br /&gt;
* Speaker&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Microphone&lt;br /&gt;
* Microphone position&lt;br /&gt;
* Microphone preamp&lt;br /&gt;
&lt;br /&gt;
In this case, another conventional cabinet IR is normally unnecessary.&lt;br /&gt;
&lt;br /&gt;
Adding one may result in unintended double cabinet processing.&lt;br /&gt;
&lt;br /&gt;
Before adding an IR, determine what the NAM actually contains.&lt;br /&gt;
&lt;br /&gt;
See [[Cabinets and IRs]].&lt;br /&gt;
&lt;br /&gt;
== Playing through a physical guitar cabinet ==&lt;br /&gt;
&lt;br /&gt;
A NAM amplifier model can also be used with a traditional guitar cabinet.&lt;br /&gt;
&lt;br /&gt;
A typical chain is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instrument → NAM amplifier model → suitable power amplifier → guitar cabinet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In this configuration, a cabinet IR is often disabled because the physical guitar cabinet supplies the speaker and cabinet coloration.&lt;br /&gt;
&lt;br /&gt;
The power-amplification system must be suitable for the cabinet and intended operating level.&lt;br /&gt;
&lt;br /&gt;
== Full-range playback ==&lt;br /&gt;
&lt;br /&gt;
NAM models containing cabinet processing are commonly reproduced through:&lt;br /&gt;
&lt;br /&gt;
* Studio monitors&lt;br /&gt;
* Headphones&lt;br /&gt;
* PA systems&lt;br /&gt;
* FRFR systems&lt;br /&gt;
* Full-range powered speakers&lt;br /&gt;
&lt;br /&gt;
These systems are intended to reproduce the complete modeled signal rather than add the strong coloration of a traditional guitar loudspeaker.&lt;br /&gt;
&lt;br /&gt;
No real playback system is perfectly neutral, so the monitoring environment still influences what is heard.&lt;br /&gt;
&lt;br /&gt;
== Native NAM playback ==&lt;br /&gt;
&lt;br /&gt;
A system providing &amp;#039;&amp;#039;&amp;#039;native NAM playback&amp;#039;&amp;#039;&amp;#039; executes the NAM model itself using a compatible implementation of its neural-network architecture.&lt;br /&gt;
&lt;br /&gt;
NeuralAmpModelerCore is the reference open-source implementation used by many developers.&lt;br /&gt;
&lt;br /&gt;
In this type of system:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;.nam model → NAM-compatible DSP implementation → audio&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The objective is to execute the model represented by the NAM file directly.&lt;br /&gt;
&lt;br /&gt;
== Converted NAM playback ==&lt;br /&gt;
&lt;br /&gt;
Some products allow a &amp;#039;&amp;#039;.nam&amp;#039;&amp;#039; file to be imported but do not execute the NAM neural network directly.&lt;br /&gt;
&lt;br /&gt;
Instead, the NAM model is analyzed and converted or recaptured into another model architecture that the device can execute.&lt;br /&gt;
&lt;br /&gt;
The process is conceptually:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;.nam model → conversion → proprietary model → audio&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This can be extremely useful, particularly on hardware that lacks the processing resources required for native NAM execution.&lt;br /&gt;
&lt;br /&gt;
However, it is technically different from running the original NAM model.&lt;br /&gt;
&lt;br /&gt;
The NAM project has described this distinction using an analogy to lossless and lossy audio conversion.&lt;br /&gt;
&lt;br /&gt;
A converted model attempts to reproduce the NAM but may not produce mathematically identical processing.&lt;br /&gt;
&lt;br /&gt;
== Why the distinction matters ==&lt;br /&gt;
&lt;br /&gt;
Both native and converted systems can provide useful access to the NAM ecosystem.&lt;br /&gt;
&lt;br /&gt;
The distinction becomes important when discussing:&lt;br /&gt;
&lt;br /&gt;
* Model accuracy&lt;br /&gt;
* Architecture compatibility&lt;br /&gt;
* CPU requirements&lt;br /&gt;
* A1 versus A2 support&lt;br /&gt;
* Troubleshooting&lt;br /&gt;
* Comparisons between playback devices&lt;br /&gt;
&lt;br /&gt;
A product that can &amp;#039;&amp;#039;&amp;#039;import a .nam file&amp;#039;&amp;#039;&amp;#039; should not automatically be assumed to execute that NAM model natively.&lt;br /&gt;
&lt;br /&gt;
When this distinction matters, consult the manufacturer&amp;#039;s technical documentation.&lt;br /&gt;
&lt;br /&gt;
== A1 playback ==&lt;br /&gt;
&lt;br /&gt;
The original standard NAM WaveNet architectures are now referred to collectively as &amp;#039;&amp;#039;&amp;#039;A1&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
These include:&lt;br /&gt;
&lt;br /&gt;
* A1-standard&lt;br /&gt;
* A1-lite&lt;br /&gt;
* A1-feather&lt;br /&gt;
* A1-nano&lt;br /&gt;
&lt;br /&gt;
Large libraries of A1 models exist, and current NAM implementations continue to support them.&lt;br /&gt;
&lt;br /&gt;
A1 remains an important part of the NAM ecosystem.&lt;br /&gt;
&lt;br /&gt;
== A2 playback ==&lt;br /&gt;
&lt;br /&gt;
[[NAM A2 Architecture|A2]] became NAM&amp;#039;s new standard architecture on June 2, 2026.&lt;br /&gt;
&lt;br /&gt;
A2-capable playback requires an implementation updated to understand the newer architecture.&lt;br /&gt;
&lt;br /&gt;
The NAM project identified the following versions at the A2 release as supporting the architecture:&lt;br /&gt;
&lt;br /&gt;
* neural-amp-modeler v0.13.0&lt;br /&gt;
* NeuralAmpModelerCore v0.5.2&lt;br /&gt;
* NeuralAmpModelerPlugin v0.7.14&lt;br /&gt;
&lt;br /&gt;
Later versions should normally retain support.&lt;br /&gt;
&lt;br /&gt;
Older NAM software or hardware that predates A2 support may need an update before it can load A2 models.&lt;br /&gt;
&lt;br /&gt;
== Backward compatibility ==&lt;br /&gt;
&lt;br /&gt;
Current NAM implementations are designed to retain support for existing A1 models.&lt;br /&gt;
&lt;br /&gt;
Therefore:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A2-capable player → A2 model: supported&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A2-capable player → A1 model: supported&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
An older A1-only player, however, cannot automatically be expected to understand A2.&lt;br /&gt;
&lt;br /&gt;
See [[NAM A2 Architecture]].&lt;br /&gt;
&lt;br /&gt;
== A2 slimmable playback ==&lt;br /&gt;
&lt;br /&gt;
A2 incorporates slimmable architecture capability.&lt;br /&gt;
&lt;br /&gt;
This allows an A2 model to be executed at different computational levels where the playback implementation exposes that capability.&lt;br /&gt;
&lt;br /&gt;
A player may therefore offer a higher-accuracy mode and a reduced-computation mode using the same A2 model.&lt;br /&gt;
&lt;br /&gt;
The exact user controls depend on the playback product.&lt;br /&gt;
&lt;br /&gt;
This can be particularly useful in hardware where DSP resources must be shared among multiple effects.&lt;br /&gt;
&lt;br /&gt;
== Hardware playback ==&lt;br /&gt;
&lt;br /&gt;
NAM has been implemented in a growing range of dedicated and multi-effects hardware.&lt;br /&gt;
&lt;br /&gt;
Hardware implementations can differ substantially.&lt;br /&gt;
&lt;br /&gt;
Possible approaches include:&lt;br /&gt;
&lt;br /&gt;
* Native NeuralAmpModelerCore execution&lt;br /&gt;
* Independent compatible NAM implementation&lt;br /&gt;
* Conversion into another neural model format&lt;br /&gt;
&lt;br /&gt;
Hardware may also differ in:&lt;br /&gt;
&lt;br /&gt;
* Supported NAM architectures&lt;br /&gt;
* Maximum number of simultaneous models&lt;br /&gt;
* Sample rate&lt;br /&gt;
* Cabinet processing&lt;br /&gt;
* Model storage&lt;br /&gt;
* Calibration support&lt;br /&gt;
* CPU allocation&lt;br /&gt;
* Model-management workflow&lt;br /&gt;
&lt;br /&gt;
Therefore, &amp;quot;NAM compatible&amp;quot; does not necessarily describe one identical set of capabilities.&lt;br /&gt;
&lt;br /&gt;
== HeadRush example ==&lt;br /&gt;
&lt;br /&gt;
In August 2026, Firmware 5.1 added native A1 and A2 NAM playback to the HeadRush:&lt;br /&gt;
&lt;br /&gt;
* Prime&lt;br /&gt;
* Core&lt;br /&gt;
* Flex Prime&lt;br /&gt;
&lt;br /&gt;
NAM models can be transferred from a computer or accessed through TONE3000 integration.&lt;br /&gt;
&lt;br /&gt;
The implementation also demonstrates A2&amp;#039;s slimmable capability through a Lite Mode that reduces processor usage.&lt;br /&gt;
&lt;br /&gt;
This is one example of a commercial device executing current NAM architectures directly.&lt;br /&gt;
&lt;br /&gt;
== Converted hardware implementations ==&lt;br /&gt;
&lt;br /&gt;
Other manufacturers have used conversion approaches to make NAM models accessible on processors that run different internal architectures.&lt;br /&gt;
&lt;br /&gt;
Examples documented by the NAM project have included products from manufacturers such as:&lt;br /&gt;
&lt;br /&gt;
* Hotone&lt;br /&gt;
* Valeton&lt;br /&gt;
* Sonicake&lt;br /&gt;
* Sonulab&lt;br /&gt;
&lt;br /&gt;
In these systems, importing a NAM can involve creating a device-specific representation of the source model.&lt;br /&gt;
&lt;br /&gt;
This should not automatically be interpreted as inferior or undesirable.&lt;br /&gt;
&lt;br /&gt;
It represents a different engineering tradeoff.&lt;br /&gt;
&lt;br /&gt;
The important point is to describe the implementation accurately.&lt;br /&gt;
&lt;br /&gt;
== Software playback ==&lt;br /&gt;
&lt;br /&gt;
NAM can also be incorporated into third-party software.&lt;br /&gt;
&lt;br /&gt;
Because the real-time DSP implementation is available under an open-source license, developers can build NAM support into:&lt;br /&gt;
&lt;br /&gt;
* Amp suites&lt;br /&gt;
* Effects processors&lt;br /&gt;
* DAWs&lt;br /&gt;
* Standalone applications&lt;br /&gt;
* Experimental software&lt;br /&gt;
* Research systems&lt;br /&gt;
&lt;br /&gt;
Some applications may combine NAM with:&lt;br /&gt;
&lt;br /&gt;
* Cabinet IRs&lt;br /&gt;
* Effects&lt;br /&gt;
* Routing&lt;br /&gt;
* Preset management&lt;br /&gt;
* Model libraries&lt;br /&gt;
* Other modeling technologies&lt;br /&gt;
&lt;br /&gt;
The resulting user experience can therefore vary considerably even when the same NAM model is being executed.&lt;br /&gt;
&lt;br /&gt;
== CPU usage ==&lt;br /&gt;
&lt;br /&gt;
Neural-network models require computation for every audio sample processed.&lt;br /&gt;
&lt;br /&gt;
CPU requirements depend on factors including:&lt;br /&gt;
&lt;br /&gt;
* Model architecture&lt;br /&gt;
* Architecture configuration&lt;br /&gt;
* Sample rate&lt;br /&gt;
* Number of simultaneous models&lt;br /&gt;
* Host implementation&lt;br /&gt;
* Processor architecture&lt;br /&gt;
* Optimization&lt;br /&gt;
* A2 operating mode where applicable&lt;br /&gt;
&lt;br /&gt;
A model that runs easily on a desktop computer may represent a significant workload on an embedded processor.&lt;br /&gt;
&lt;br /&gt;
A2 was developed partly to improve this relationship between accuracy and computational cost.&lt;br /&gt;
&lt;br /&gt;
== Latency ==&lt;br /&gt;
&lt;br /&gt;
Real-time NAM playback is part of a larger digital audio system.&lt;br /&gt;
&lt;br /&gt;
Total playing latency can include:&lt;br /&gt;
&lt;br /&gt;
* Audio-interface input buffering&lt;br /&gt;
* A/D conversion&lt;br /&gt;
* Host processing buffer&lt;br /&gt;
* NAM processing&lt;br /&gt;
* Additional plugins&lt;br /&gt;
* D/A conversion&lt;br /&gt;
* Digital hardware routing&lt;br /&gt;
&lt;br /&gt;
The NAM model itself is therefore only one component of total system latency.&lt;br /&gt;
&lt;br /&gt;
For comfortable live playing, configure the complete system appropriately rather than evaluating buffer settings in isolation.&lt;br /&gt;
&lt;br /&gt;
== Sample rate ==&lt;br /&gt;
&lt;br /&gt;
A NAM model can contain sample-rate information.&lt;br /&gt;
&lt;br /&gt;
If the sample-rate field is absent, the current NAM file specification states that implementations should generally assume 48 kHz.&lt;br /&gt;
&lt;br /&gt;
Playback implementations are responsible for handling the relationship between the model&amp;#039;s expected sample rate and the host system appropriately.&lt;br /&gt;
&lt;br /&gt;
See [[NAM Model File Format]].&lt;br /&gt;
&lt;br /&gt;
== Comparing NAM players ==&lt;br /&gt;
&lt;br /&gt;
When comparing two NAM playback systems, use the same model and control as many variables as possible.&lt;br /&gt;
&lt;br /&gt;
Check:&lt;br /&gt;
&lt;br /&gt;
* Native versus converted playback&lt;br /&gt;
* A1/A2 architecture&lt;br /&gt;
* Input calibration&lt;br /&gt;
* Input level&lt;br /&gt;
* Output level&lt;br /&gt;
* Cabinet processing&lt;br /&gt;
* IR&lt;br /&gt;
* Sample rate&lt;br /&gt;
* Additional EQ&lt;br /&gt;
* Effects&lt;br /&gt;
* Monitoring system&lt;br /&gt;
&lt;br /&gt;
Otherwise, an apparent difference between NAM implementations may actually come from the surrounding signal chain.&lt;br /&gt;
&lt;br /&gt;
== Model libraries ==&lt;br /&gt;
&lt;br /&gt;
The official NAM user page currently directs users to &amp;#039;&amp;#039;&amp;#039;TONE3000&amp;#039;&amp;#039;&amp;#039; for sharing and discovering models.&lt;br /&gt;
&lt;br /&gt;
Models can also be distributed independently because a &amp;#039;&amp;#039;.nam&amp;#039;&amp;#039; file is portable.&lt;br /&gt;
&lt;br /&gt;
A model downloaded from any source should be accompanied by enough information to determine:&lt;br /&gt;
&lt;br /&gt;
* What equipment it represents&lt;br /&gt;
* Whether a cabinet is included&lt;br /&gt;
* Model architecture&lt;br /&gt;
* Relevant equipment settings&lt;br /&gt;
* Calibration where available&lt;br /&gt;
&lt;br /&gt;
The playback system cannot infer every aspect of the original physical rig merely from the sound of the model.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting playback ==&lt;br /&gt;
&lt;br /&gt;
If a NAM model will not load, check:&lt;br /&gt;
&lt;br /&gt;
# Is the file valid?&lt;br /&gt;
# Is it actually a .nam model?&lt;br /&gt;
# Is it A1 or A2?&lt;br /&gt;
# Does the player support that architecture?&lt;br /&gt;
# Is the player or firmware current?&lt;br /&gt;
# Does the device use native NAM or require conversion?&lt;br /&gt;
&lt;br /&gt;
If the model loads but sounds wrong, check:&lt;br /&gt;
&lt;br /&gt;
# Input level&lt;br /&gt;
# Calibration&lt;br /&gt;
# Cabinet/IR configuration&lt;br /&gt;
# Output level&lt;br /&gt;
# Additional processing&lt;br /&gt;
# Playback system&lt;br /&gt;
&lt;br /&gt;
Do not assume immediately that the model itself is defective.&lt;br /&gt;
&lt;br /&gt;
See [[Troubleshooting Captures]].&lt;br /&gt;
&lt;br /&gt;
== The importance of portability ==&lt;br /&gt;
&lt;br /&gt;
One of NAM&amp;#039;s defining characteristics is that model creation and model playback are separate.&lt;br /&gt;
&lt;br /&gt;
A capture can be:&lt;br /&gt;
&lt;br /&gt;
* Recorded by one person&lt;br /&gt;
* Trained using one service&lt;br /&gt;
* Shared through another service&lt;br /&gt;
* Downloaded by another user&lt;br /&gt;
* Played in software&lt;br /&gt;
* Played in compatible hardware&lt;br /&gt;
&lt;br /&gt;
No single playback product is required for the model to exist.&lt;br /&gt;
&lt;br /&gt;
This separation between the &amp;#039;&amp;#039;&amp;#039;model&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039; is one of the principal reasons NAM can function as an ecosystem rather than merely as a feature of one manufacturer&amp;#039;s product.&lt;br /&gt;
&lt;br /&gt;
== Official resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.neuralampmodeler.com/users NAM user and playback resources]&lt;br /&gt;
* [https://www.neuralampmodeler.com/the-code NAM open-source repositories]&lt;br /&gt;
* [https://www.neuralampmodeler.com/post/a2-is-released A2 release announcement]&lt;br /&gt;
* [https://www.neuralampmodeler.com/ Neural Amp Modeler official website]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Neural Amp Modeler]]&lt;br /&gt;
* [[NAM Model File Format]]&lt;br /&gt;
* [[Training a NAM Model]]&lt;br /&gt;
* [[NAM A2 Architecture]]&lt;br /&gt;
* [[Gain Staging and Calibration]]&lt;br /&gt;
* [[Capture Types]]&lt;br /&gt;
* [[Cabinets and IRs]]&lt;br /&gt;
* [[Troubleshooting Captures]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://namforum.com/ Discuss NAM players, hardware, and model compatibility on NAMFORUM]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Neural Amp Modeler]]&lt;br /&gt;
[[Category:NAM playback]]&lt;br /&gt;
[[Category:Capture technology]]&lt;/div&gt;</summary>
		<author><name>NAMFORUM Sysop</name></author>
	</entry>
</feed>