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		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Neural Capture =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Neural Capture&amp;#039;&amp;#039;&amp;#039; is Neural DSP&amp;#039;s technology for creating digital models of physical amplifiers, cabinets, pedals, and other compatible audio equipment.&lt;br /&gt;
&lt;br /&gt;
Neural Captures are used within Neural DSP&amp;#039;s Cortex hardware ecosystem and can be shared through Cortex Cloud.&lt;br /&gt;
&lt;br /&gt;
There are currently two generations of the technology:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Neural Capture Version 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Neural Capture Version 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Both create playable Capture blocks, but they differ substantially in training method, computational requirements, and the types of equipment for which they are optimized.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A Neural Capture measures the response of physical equipment to test signals generated by the Cortex system.&lt;br /&gt;
&lt;br /&gt;
Depending on the target equipment, a Capture can represent:&lt;br /&gt;
&lt;br /&gt;
* Amplifier&lt;br /&gt;
* Amplifier and cabinet&lt;br /&gt;
* Combo amplifier&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Overdrive or distortion device&lt;br /&gt;
* Fuzz&lt;br /&gt;
* Compressor&lt;br /&gt;
* Larger signal chain&lt;br /&gt;
&lt;br /&gt;
Once created, a Neural Capture can be inserted as a block in a Cortex signal chain.&lt;br /&gt;
&lt;br /&gt;
== Basic capture process ==&lt;br /&gt;
&lt;br /&gt;
A simplified capture path is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cortex capture signal → device under test → Cortex return&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For a pedal:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cortex → pedal → Cortex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For a direct amplifier:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cortex → amplifier → suitable load/direct-output device → Cortex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For a miked amplifier and cabinet:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cortex → amplifier → cabinet → microphone → Cortex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Cortex system sends test signals through the equipment and records its response.&lt;br /&gt;
&lt;br /&gt;
The captured data is then used to create the Neural Capture model.&lt;br /&gt;
&lt;br /&gt;
== Neural Capture Version 1 ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Neural Capture Version 1&amp;#039;&amp;#039;&amp;#039; is the original Neural DSP capture algorithm.&lt;br /&gt;
&lt;br /&gt;
V1 training occurs directly on compatible Cortex hardware.&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
&lt;br /&gt;
* Fast&lt;br /&gt;
* Computationally efficient&lt;br /&gt;
* Fully offline&lt;br /&gt;
* Suitable for most amplifiers&lt;br /&gt;
* Suitable for cabinets&lt;br /&gt;
* Suitable for many overdrive pedals&lt;br /&gt;
&lt;br /&gt;
A typical V1 Capture takes only a few minutes to create.&lt;br /&gt;
&lt;br /&gt;
Because training happens locally, no cloud connection is required for the modeling process.&lt;br /&gt;
&lt;br /&gt;
V1 remains fully supported alongside Version 2.&lt;br /&gt;
&lt;br /&gt;
== Neural Capture Version 2 ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Neural Capture Version 2&amp;#039;&amp;#039;&amp;#039; was introduced in November 2025.&lt;br /&gt;
&lt;br /&gt;
V2 uses a newer, higher-resolution capture algorithm designed to reproduce more complex dynamic behavior.&lt;br /&gt;
&lt;br /&gt;
Unlike V1, the training process does not occur entirely on the Cortex hardware.&lt;br /&gt;
&lt;br /&gt;
Instead:&lt;br /&gt;
&lt;br /&gt;
# Cortex hardware performs the physical measurement.&lt;br /&gt;
# Cortex Control manages the capture session.&lt;br /&gt;
# Captured data is sent to Cortex Cloud.&lt;br /&gt;
# Cortex Cloud performs the higher-resolution training.&lt;br /&gt;
# The completed Neural Capture is returned to the Cortex ecosystem.&lt;br /&gt;
&lt;br /&gt;
An internet connection and Neural DSP account are therefore required when creating V2 Captures.&lt;br /&gt;
&lt;br /&gt;
== Why V2 was developed ==&lt;br /&gt;
&lt;br /&gt;
Some analog devices are particularly difficult to reproduce using capture systems.&lt;br /&gt;
&lt;br /&gt;
Their behavior may depend strongly on:&lt;br /&gt;
&lt;br /&gt;
* Input amplitude&lt;br /&gt;
* Playing dynamics&lt;br /&gt;
* Transients&lt;br /&gt;
* Previous signal history&lt;br /&gt;
* Compression&lt;br /&gt;
* Power-supply behavior&lt;br /&gt;
* Interaction between controls&lt;br /&gt;
&lt;br /&gt;
Neural DSP developed Capture V2 specifically to improve reproduction of these characteristics.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Vintage fuzz pedals&lt;br /&gt;
* Compressors&lt;br /&gt;
* Highly dynamic tube amplifiers&lt;br /&gt;
* Amplifiers exhibiting sag and bloom&lt;br /&gt;
* Devices with blend controls&lt;br /&gt;
&lt;br /&gt;
V2 is not intended merely as a replacement with a higher version number.&lt;br /&gt;
&lt;br /&gt;
It represents a more computationally demanding option for cases where additional dynamic accuracy is useful.&lt;br /&gt;
&lt;br /&gt;
== V1 versus V2 ==&lt;br /&gt;
&lt;br /&gt;
Both capture generations remain useful.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Version 1&amp;#039;&amp;#039;&amp;#039; is generally appropriate when:&lt;br /&gt;
&lt;br /&gt;
* Offline capture is required&lt;br /&gt;
* Fast capture is important&lt;br /&gt;
* DSP resources are limited&lt;br /&gt;
* The target is a conventional amplifier&lt;br /&gt;
* The target is a cabinet&lt;br /&gt;
* The target is a relatively straightforward overdrive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Version 2&amp;#039;&amp;#039;&amp;#039; is particularly useful when:&lt;br /&gt;
&lt;br /&gt;
* Maximum dynamic detail is desired&lt;br /&gt;
* Capturing fuzz&lt;br /&gt;
* Capturing compression&lt;br /&gt;
* Capturing a highly touch-sensitive amplifier&lt;br /&gt;
* Capturing power-amp sag or bloom&lt;br /&gt;
* Capturing complex dynamic behavior&lt;br /&gt;
&lt;br /&gt;
V2 models use more processing resources during playback than V1 models.&lt;br /&gt;
&lt;br /&gt;
The choice therefore involves both modeling requirements and available DSP.&lt;br /&gt;
&lt;br /&gt;
== V2 capture time ==&lt;br /&gt;
&lt;br /&gt;
Neural DSP states that a V2 Capture session typically takes approximately &amp;#039;&amp;#039;&amp;#039;10 minutes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This includes the cloud-based training process.&lt;br /&gt;
&lt;br /&gt;
Actual completion time can depend on the capture session and network/cloud conditions.&lt;br /&gt;
&lt;br /&gt;
V1 is substantially faster because its lighter training algorithm runs locally.&lt;br /&gt;
&lt;br /&gt;
== Creating V2 Captures ==&lt;br /&gt;
&lt;br /&gt;
The current V2 workflow uses &amp;#039;&amp;#039;&amp;#039;Cortex Control&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A typical procedure is:&lt;br /&gt;
&lt;br /&gt;
# Connect the target equipment according to the displayed connection diagram.&lt;br /&gt;
# Open Cortex Control.&lt;br /&gt;
# Log into the Neural DSP account.&lt;br /&gt;
# Select &amp;#039;&amp;#039;&amp;#039;New Neural Capture&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Select &amp;#039;&amp;#039;&amp;#039;Neural Capture Version 2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Configure the capture connections.&lt;br /&gt;
# Calibrate levels.&lt;br /&gt;
# Enter the required metadata.&lt;br /&gt;
# Start the capture.&lt;br /&gt;
# Wait for cloud processing.&lt;br /&gt;
# A/B the resulting Capture against the original equipment.&lt;br /&gt;
# Save the Capture.&lt;br /&gt;
&lt;br /&gt;
Cortex Control acts as the connection between the Cortex device and Cortex Cloud during V2 creation.&lt;br /&gt;
&lt;br /&gt;
== V2 metadata ==&lt;br /&gt;
&lt;br /&gt;
Metadata has an unusually important role in Neural Capture V2.&lt;br /&gt;
&lt;br /&gt;
Before V2 training begins, the creator identifies the type of equipment being captured.&lt;br /&gt;
&lt;br /&gt;
Current V2 device categories include:&lt;br /&gt;
&lt;br /&gt;
* Default&lt;br /&gt;
* Amp&lt;br /&gt;
* Amp + Cab&lt;br /&gt;
* Combo Amp&lt;br /&gt;
* Cab&lt;br /&gt;
* Overdrive&lt;br /&gt;
* Fuzz&lt;br /&gt;
* Compressor&lt;br /&gt;
&lt;br /&gt;
Neural DSP states that Cortex Cloud uses this information during processing.&lt;br /&gt;
&lt;br /&gt;
Selecting the correct target type is therefore part of the modeling process rather than merely library organization.&lt;br /&gt;
&lt;br /&gt;
== Capture calibration ==&lt;br /&gt;
&lt;br /&gt;
The Neural Capture workflow includes a calibration stage.&lt;br /&gt;
&lt;br /&gt;
Correct send and return levels are important because the capture system must measure the device over an appropriate operating range.&lt;br /&gt;
&lt;br /&gt;
For nonlinear equipment, changing the signal level entering the device can change:&lt;br /&gt;
&lt;br /&gt;
* Distortion&lt;br /&gt;
* Compression&lt;br /&gt;
* Dynamic response&lt;br /&gt;
* Attack&lt;br /&gt;
* Sustain&lt;br /&gt;
* Cleanup behavior&lt;br /&gt;
&lt;br /&gt;
Do not treat calibration as merely a way to prevent clipping.&lt;br /&gt;
&lt;br /&gt;
It determines the conditions under which the device is measured.&lt;br /&gt;
&lt;br /&gt;
See [[Gain Staging and Calibration]].&lt;br /&gt;
&lt;br /&gt;
== A/B testing ==&lt;br /&gt;
&lt;br /&gt;
After the capture is completed, the Cortex workflow provides an A/B comparison between the original equipment and the resulting Neural Capture.&lt;br /&gt;
&lt;br /&gt;
This allows the creator to evaluate the model before saving it.&lt;br /&gt;
&lt;br /&gt;
Listen for differences in:&lt;br /&gt;
&lt;br /&gt;
* Gain&lt;br /&gt;
* Frequency response&lt;br /&gt;
* Pick attack&lt;br /&gt;
* Dynamics&lt;br /&gt;
* Compression&lt;br /&gt;
* Sustain&lt;br /&gt;
* Cleanup&lt;br /&gt;
* Low-frequency behavior&lt;br /&gt;
* High-frequency behavior&lt;br /&gt;
&lt;br /&gt;
Comparisons should be made at closely matched levels.&lt;br /&gt;
&lt;br /&gt;
A louder signal can easily be perceived as fuller or better even when the underlying model is not more accurate.&lt;br /&gt;
&lt;br /&gt;
== Capturing amplifiers ==&lt;br /&gt;
&lt;br /&gt;
An amplifier can be captured directly without its physical cabinet response.&lt;br /&gt;
&lt;br /&gt;
This requires a safe and appropriate method of obtaining the amplifier output.&lt;br /&gt;
&lt;br /&gt;
A typical path is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cortex → amplifier → reactive load/direct-output device → Cortex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The resulting Capture can then be combined with:&lt;br /&gt;
&lt;br /&gt;
* Cortex cabinet processing&lt;br /&gt;
* An impulse response&lt;br /&gt;
* A physical guitar cabinet&lt;br /&gt;
&lt;br /&gt;
See [[Cabinets and IRs]].&lt;br /&gt;
&lt;br /&gt;
== Tube amplifier safety ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Never connect the speaker output of a tube amplifier directly to an ordinary Cortex input.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Doing so can damage both the amplifier and the Cortex device.&lt;br /&gt;
&lt;br /&gt;
When capturing a tube amplifier, use:&lt;br /&gt;
&lt;br /&gt;
* A suitable D.I. output while the amplifier remains connected to the required speaker load, or&lt;br /&gt;
* An appropriate reactive load box between the amplifier speaker output and the Cortex input&lt;br /&gt;
&lt;br /&gt;
The amplifier must always see the load required for safe operation.&lt;br /&gt;
&lt;br /&gt;
== Capturing amplifier and cabinet ==&lt;br /&gt;
&lt;br /&gt;
A complete amplifier/cabinet signal chain can be captured using a microphone.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cortex → amplifier → cabinet → microphone → Cortex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The resulting Neural Capture can then include the combined behavior of:&lt;br /&gt;
&lt;br /&gt;
* Amplifier&lt;br /&gt;
* Speaker&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Microphone&lt;br /&gt;
* Microphone position&lt;br /&gt;
* Return path&lt;br /&gt;
&lt;br /&gt;
Additional cabinet processing may not be required when the cabinet and microphone are already part of the Capture.&lt;br /&gt;
&lt;br /&gt;
See [[Capture Types]].&lt;br /&gt;
&lt;br /&gt;
== Cabinet captures ==&lt;br /&gt;
&lt;br /&gt;
Neural Capture can also capture a cabinet independently.&lt;br /&gt;
&lt;br /&gt;
A cabinet Capture represents the measured speaker/cabinet/microphone path used during creation.&lt;br /&gt;
&lt;br /&gt;
This provides an alternative to conventional static cabinet impulse responses within the Cortex environment.&lt;br /&gt;
&lt;br /&gt;
Cabinet Captures and conventional IRs should not automatically be assumed to be technically identical simply because they can serve a similar role in a guitar signal chain.&lt;br /&gt;
&lt;br /&gt;
== Pedal captures ==&lt;br /&gt;
&lt;br /&gt;
Neural Capture can reproduce compatible nonlinear pedals.&lt;br /&gt;
&lt;br /&gt;
V1 has traditionally been used for devices such as:&lt;br /&gt;
&lt;br /&gt;
* Overdrive&lt;br /&gt;
* Distortion&lt;br /&gt;
* Boost&lt;br /&gt;
&lt;br /&gt;
V2 extends the practical range toward more dynamically difficult devices such as:&lt;br /&gt;
&lt;br /&gt;
* Fuzz&lt;br /&gt;
* Compressor&lt;br /&gt;
&lt;br /&gt;
The physical pedal settings used during capture form part of the operating point represented by the resulting model.&lt;br /&gt;
&lt;br /&gt;
For substantially different settings, separate Captures may be useful.&lt;br /&gt;
&lt;br /&gt;
== Fuzz capture ==&lt;br /&gt;
&lt;br /&gt;
Fuzz circuits can present a particularly difficult modeling problem.&lt;br /&gt;
&lt;br /&gt;
Some fuzz pedals interact strongly with:&lt;br /&gt;
&lt;br /&gt;
* Source impedance&lt;br /&gt;
* Guitar volume control&lt;br /&gt;
* Pickup&lt;br /&gt;
* Input level&lt;br /&gt;
* Circuit bias&lt;br /&gt;
* Playing dynamics&lt;br /&gt;
&lt;br /&gt;
Neural DSP identifies fuzz as one of the primary applications for Capture V2.&lt;br /&gt;
&lt;br /&gt;
V2 is specifically intended to improve behaviors such as guitar-volume cleanup that can be difficult for simpler capture systems to reproduce.&lt;br /&gt;
&lt;br /&gt;
== Compressor capture ==&lt;br /&gt;
&lt;br /&gt;
Capture V2 adds explicit support for compressors.&lt;br /&gt;
&lt;br /&gt;
Compression is inherently dynamic because the processor&amp;#039;s behavior changes according to the level and timing of the incoming signal.&lt;br /&gt;
&lt;br /&gt;
Neural DSP notes that V2 can capture compressors with high accuracy, although extreme threshold settings and long release times may produce greater differences from the original hardware.&lt;br /&gt;
&lt;br /&gt;
This illustrates an important principle:&lt;br /&gt;
&lt;br /&gt;
No capture architecture should automatically be assumed to reproduce every possible device and setting perfectly.&lt;br /&gt;
&lt;br /&gt;
The result should always be evaluated against the original.&lt;br /&gt;
&lt;br /&gt;
== Neural Capture blocks ==&lt;br /&gt;
&lt;br /&gt;
Once created or downloaded, a Neural Capture can be placed on &amp;#039;&amp;#039;&amp;#039;The Grid&amp;#039;&amp;#039;&amp;#039; as a processing block.&lt;br /&gt;
&lt;br /&gt;
V1 and V2 Captures are visually distinguishable.&lt;br /&gt;
&lt;br /&gt;
V2 Capture blocks use a different double-layered outline.&lt;br /&gt;
&lt;br /&gt;
Both versions provide the same general parameter-editor layout.&lt;br /&gt;
&lt;br /&gt;
== Cortex Cloud ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cortex Cloud&amp;#039;&amp;#039;&amp;#039; is Neural DSP&amp;#039;s online system for storing, sharing, and discovering Cortex content.&lt;br /&gt;
&lt;br /&gt;
Users can make Captures available to other Cortex users.&lt;br /&gt;
&lt;br /&gt;
V2 relies more directly on Cortex Cloud because its training process occurs there.&lt;br /&gt;
&lt;br /&gt;
V2 Captures are automatically stored privately in the creator&amp;#039;s Cortex Cloud profile during creation.&lt;br /&gt;
&lt;br /&gt;
They can subsequently be managed and shared according to the available Cortex Cloud controls.&lt;br /&gt;
&lt;br /&gt;
== Sharing Captures ==&lt;br /&gt;
&lt;br /&gt;
Community Neural Captures can be downloaded from Cortex Cloud and used in compatible Cortex hardware.&lt;br /&gt;
&lt;br /&gt;
Useful capture information includes:&lt;br /&gt;
&lt;br /&gt;
* Creator&lt;br /&gt;
* Device manufacturer&lt;br /&gt;
* Device model&lt;br /&gt;
* Capture type&lt;br /&gt;
* Device settings&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Microphone&lt;br /&gt;
* Gain&lt;br /&gt;
* Instrument&lt;br /&gt;
* Notes&lt;br /&gt;
&lt;br /&gt;
Good metadata is particularly valuable when a Capture becomes separated from the discussion or session in which it was originally created.&lt;br /&gt;
&lt;br /&gt;
== Quad Cortex ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quad Cortex&amp;#039;&amp;#039;&amp;#039; is Neural DSP&amp;#039;s flagship Cortex hardware platform.&lt;br /&gt;
&lt;br /&gt;
It combines:&lt;br /&gt;
&lt;br /&gt;
* Neural Capture playback&lt;br /&gt;
* Neural Capture creation&lt;br /&gt;
* Algorithmic amplifier models&lt;br /&gt;
* Cabinet modeling&lt;br /&gt;
* Effects&lt;br /&gt;
* Routing&lt;br /&gt;
* MIDI&lt;br /&gt;
* USB audio&lt;br /&gt;
* Preset management&lt;br /&gt;
&lt;br /&gt;
Quad Cortex can create and play both Neural Capture V1 and V2.&lt;br /&gt;
&lt;br /&gt;
V1 can be created directly on the hardware.&lt;br /&gt;
&lt;br /&gt;
V2 creation uses Quad Cortex together with Cortex Control and Cortex Cloud.&lt;br /&gt;
&lt;br /&gt;
== Cortex Control ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cortex Control&amp;#039;&amp;#039;&amp;#039; is Neural DSP&amp;#039;s desktop application for managing Cortex hardware.&lt;br /&gt;
&lt;br /&gt;
It provides computer-based control over functions including:&lt;br /&gt;
&lt;br /&gt;
* Preset editing&lt;br /&gt;
* Device management&lt;br /&gt;
* Cortex Cloud interaction&lt;br /&gt;
* Neural Capture creation&lt;br /&gt;
&lt;br /&gt;
The complete V2 capture process can be initiated and managed through Cortex Control.&lt;br /&gt;
&lt;br /&gt;
V2 creation requires Cortex Control because the application connects the hardware capture process with cloud training.&lt;br /&gt;
&lt;br /&gt;
== Nano Cortex ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nano Cortex&amp;#039;&amp;#039;&amp;#039; is Neural DSP&amp;#039;s compact Cortex hardware platform.&lt;br /&gt;
&lt;br /&gt;
Nano Cortex supports Neural Capture playback and V1 capture functionality.&lt;br /&gt;
&lt;br /&gt;
With NanOS 2.2.0, Neural DSP added the &amp;#039;&amp;#039;&amp;#039;Capture 2 Player&amp;#039;&amp;#039;&amp;#039;, allowing Nano Cortex to load and play V2 Captures created using Quad Cortex.&lt;br /&gt;
&lt;br /&gt;
At the introduction of Capture V2, direct creation of V2 Captures on Nano Cortex was not yet available.&lt;br /&gt;
&lt;br /&gt;
Because this capability is under active development, consult current Neural DSP documentation for its latest status.&lt;br /&gt;
&lt;br /&gt;
== Quad Cortex mini ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Quad Cortex mini&amp;#039;&amp;#039;&amp;#039; extends Neural DSP&amp;#039;s Cortex hardware family with a smaller form factor while retaining the broader Cortex ecosystem.&lt;br /&gt;
&lt;br /&gt;
Its exact capture and playback capabilities should be checked against current Neural DSP documentation because Cortex hardware and software features continue to evolve.&lt;br /&gt;
&lt;br /&gt;
== Factory Captures ==&lt;br /&gt;
&lt;br /&gt;
Neural DSP supplies factory Neural Captures in addition to community-created content.&lt;br /&gt;
&lt;br /&gt;
When Capture V2 was introduced, Neural DSP added &amp;#039;&amp;#039;&amp;#039;669 V2 Captures across 41 devices&amp;#039;&amp;#039;&amp;#039; to its library and official Cortex Cloud profile.&lt;br /&gt;
&lt;br /&gt;
These included examples of:&lt;br /&gt;
&lt;br /&gt;
* Guitar amplifiers&lt;br /&gt;
* Combo amplifiers&lt;br /&gt;
* Overdrives&lt;br /&gt;
* Fuzz pedals&lt;br /&gt;
* Compressors&lt;br /&gt;
&lt;br /&gt;
Factory libraries continue to evolve, so exact counts should be treated as historical information rather than permanent specifications.&lt;br /&gt;
&lt;br /&gt;
== Neural Capture and conventional Neural DSP models ==&lt;br /&gt;
&lt;br /&gt;
Neural Capture should not be confused with Neural DSP&amp;#039;s conventional algorithmic device models.&lt;br /&gt;
&lt;br /&gt;
Quad Cortex contains both.&lt;br /&gt;
&lt;br /&gt;
An algorithmic amplifier model is developed by Neural DSP to represent an amplifier and normally exposes modeled controls.&lt;br /&gt;
&lt;br /&gt;
A Neural Capture is created by measuring a particular physical device or rig at a particular configuration.&lt;br /&gt;
&lt;br /&gt;
They are different technologies that can coexist in the same Cortex preset.&lt;br /&gt;
&lt;br /&gt;
== Neural Capture and NAM ==&lt;br /&gt;
&lt;br /&gt;
Neural Capture and [[Neural Amp Modeler]] are both data-driven approaches to reproducing physical audio equipment, but they are separate technologies.&lt;br /&gt;
&lt;br /&gt;
A Neural Capture is not a &amp;#039;&amp;#039;.nam&amp;#039;&amp;#039; file.&lt;br /&gt;
&lt;br /&gt;
The ecosystems differ in:&lt;br /&gt;
&lt;br /&gt;
* Capture process&lt;br /&gt;
* Training&lt;br /&gt;
* Model representation&lt;br /&gt;
* Playback engine&lt;br /&gt;
* Distribution&lt;br /&gt;
* Hardware integration&lt;br /&gt;
&lt;br /&gt;
NAM provides an open-source model and playback ecosystem.&lt;br /&gt;
&lt;br /&gt;
Neural Capture is Neural DSP&amp;#039;s proprietary technology integrated with Cortex hardware and Cortex Cloud.&lt;br /&gt;
&lt;br /&gt;
== Neural Capture and TONEX ==&lt;br /&gt;
&lt;br /&gt;
Neural Capture and [[TONEX]] can both create models of amplifiers, pedals, cabinets, and complete rigs.&lt;br /&gt;
&lt;br /&gt;
However, their model formats and playback systems are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
Both systems also now distinguish the physical capture process from computationally intensive training in some workflows:&lt;br /&gt;
&lt;br /&gt;
* TONEX Modeler can preserve capture data and train it later.&lt;br /&gt;
* Neural Capture V2 sends captured data to Cortex Cloud for training.&lt;br /&gt;
&lt;br /&gt;
The engineering implementations remain different.&lt;br /&gt;
&lt;br /&gt;
== V1 and V2 compatibility ==&lt;br /&gt;
&lt;br /&gt;
V1 remains supported after the introduction of V2.&lt;br /&gt;
&lt;br /&gt;
This is important because V2 is more computationally expensive and requires cloud processing during creation.&lt;br /&gt;
&lt;br /&gt;
The two systems therefore serve different practical purposes rather than V2 simply making V1 obsolete.&lt;br /&gt;
&lt;br /&gt;
A user may deliberately choose V1 for:&lt;br /&gt;
&lt;br /&gt;
* Faster capture&lt;br /&gt;
* Offline operation&lt;br /&gt;
* Lower DSP usage&lt;br /&gt;
&lt;br /&gt;
and V2 for:&lt;br /&gt;
&lt;br /&gt;
* Greater dynamic detail&lt;br /&gt;
* Fuzz&lt;br /&gt;
* Compression&lt;br /&gt;
* Highly responsive amplifiers&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
If a Neural Capture differs substantially from the original equipment, check:&lt;br /&gt;
&lt;br /&gt;
* Connections&lt;br /&gt;
* Send level&lt;br /&gt;
* Return level&lt;br /&gt;
* Calibration&lt;br /&gt;
* Clipping&lt;br /&gt;
* Load-box configuration&lt;br /&gt;
* Microphone path&lt;br /&gt;
* Capture type&lt;br /&gt;
* Metadata selection for V2&lt;br /&gt;
* Additional cabinet processing&lt;br /&gt;
* A/B comparison level&lt;br /&gt;
&lt;br /&gt;
For V2, also check:&lt;br /&gt;
&lt;br /&gt;
* Internet connection&lt;br /&gt;
* Cortex Control&lt;br /&gt;
* Neural DSP account login&lt;br /&gt;
* Audio-driver configuration&lt;br /&gt;
* Software permissions&lt;br /&gt;
* Other applications using the audio device&lt;br /&gt;
&lt;br /&gt;
A DAW or other program accessing the same audio system can interfere with a V2 capture session.&lt;br /&gt;
&lt;br /&gt;
See [[Troubleshooting Captures]].&lt;br /&gt;
&lt;br /&gt;
== Official resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://neuraldsp.com/manual/quad-cortex Quad Cortex User Manual]&lt;br /&gt;
* [https://neuraldsp.com/news/introducing-neural-capture-version-2 Introducing Neural Capture Version 2]&lt;br /&gt;
* [https://neuraldsp.com/quad-cortex Quad Cortex]&lt;br /&gt;
* [https://neuraldsp.com/cortex-control Cortex Control]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Capture Technologies]]&lt;br /&gt;
* [[Neural Amp Modeler]]&lt;br /&gt;
* [[TONEX]]&lt;br /&gt;
* [[Kemper Profiling]]&lt;br /&gt;
* [[Capture Types]]&lt;br /&gt;
* [[Creating a Capture]]&lt;br /&gt;
* [[Capture Signal Chain]]&lt;br /&gt;
* [[Gain Staging and Calibration]]&lt;br /&gt;
* [[Reamping for Capture]]&lt;br /&gt;
* [[Cabinets and IRs]]&lt;br /&gt;
* [[Troubleshooting Captures]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://namforum.com/ Discuss Neural Capture, Quad Cortex, and Cortex workflows on NAMFORUM]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Neural Capture]]&lt;br /&gt;
[[Category:Capture technology]]&lt;br /&gt;
[[Category:Commercial capture systems]]&lt;/div&gt;</summary>
		<author><name>NAMFORUM Sysop</name></author>
	</entry>
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